October 7, 2026

Alchemist Class Page

Like Wizards, Alchemists need a lot of up-front investment to learn a bunch of useful potions and buy some heavy armour, but they're a high-risk, high-reward tank class that can dish out serious AOE damage and offer a lot of utility.

Consider carefully what 5 potions you keep on your belt, the right combination could keep team-mates up during a particularly vicious battle, or pre-empt that battle with a lot of explosions.

Comments (12)

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Twelveseal · October 8, 2026

Welp, found my Class.

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Andrew Nome · October 8, 2026

I understand the switch to Alchemist from the Cleric class - and I love the vibe - but didn't Clerics also serve a lore function of being the ones who did flesh magic? Folks who could re-arrange their own or other people's bodies? I'm thinking of Rezmi putting on the huge chest in order to advertise her skill as a cleric. I loved that, and would hate to see it go - and the Alchemist offers an opportunity for some Dr. Jekyl / Mr. Hyde fun as well, in a tradition of weird body fiction. Some body-warping potions (even if they were a later unlock) would be fantastic.

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Andrew Nome · October 8, 2026

Belay that, just saw the post about clerics staying!

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Ferrin · October 7, 2026

Neat, though no potions with transformative effects?

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Air Proci1 · October 7, 2026

Now i want to play a dumpster raccoon type of character that eat/drink alchemical ingridients then piss/cum to have the effects.

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Icy · October 7, 2026

So is this for D&D, another system or your own system?

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Maal · October 7, 2026

It is for his own system, Vice and Violence. You can find V1 on bluesky: https://bsky.app/profile/viceandviolence.bsky.social The class is for the incomplete WIP V2 here: https://www.patreon.com/rapscallionvns/posts/v-v-2-0-patch-1-149513323

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Commissar Doggo · October 7, 2026

If an alchemist can carry five potions safely, then can they carry six or more unsafely?

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PumpkinLado · October 7, 2026

(This is my idea if you want to use) I believe you can only hold 5 potion in your inventory that are made by the ALCHEMIST CLASS. Meaning finding or buying potion are safe and can be use without blowing up, but potion made by you are cap. Also other alchemist can give each other potion, but are still cap by 5 cause they all made it. Why? To balance outside combat scenarios (basically we make a atomic bomb cause it funny).

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Exile · October 7, 2026

Love it

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Brandon Guzman · October 7, 2026

You know, you could probably also make it a secondary role of The Alchemist to be a source of income for the adventuring party, as they could sell their potions for a quick buck.

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Brandon Guzman · October 7, 2026

Idea: Mix in some interplay with Blood Magics, as an addition layer of augmentation for the Alchemist’s potions. Think like Thin-Blood Alchemy from the newer Vampire: The Masquerade stuff.