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Kyzrati

@Kyzrati
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Cogmind Beta 16 Feature Voting
12 options up for voting this time--heat map overlay, bothacking expansion, more encounters, overmap view and more... New version, new voting! Okay mostly the same topics, but time for another round... So last time we got new legs, well received in Beta 15 and even came with a handful of those new m
Jul 14, 2025 0
Cogmind Beta 15 Feature Voting
Feature voting is back! I originally said I wanted to wait until getting past the UFD arc before doing this again, in the interest of focusing on completing that and its rather extensive related feature list, but Beta 13 and 14 together have already been a pretty big success, and already comprise a
Oct 4, 2024 0
Cogmind Beta 12 Feature Voting
It's time to have your say in Cogmind development! Okay, aside from the usual complaints, suggestions or begging ;) As usual, the winning entry will be among the features/content included in the next major release (Beta 12): Full mouse UI for machine hacking: A set of mouse-driven menus would be add
Apr 17, 2022 0 1
Cogmind Beta 11 Feature Voting Results (+)
Thanks to everyone who participated in the feature voting--the final results are in! We have a very clear winner, the new on-map item searching and filtering feature I mocked up earlier this month. Again, it'll look something like this. I'll be refining the design and actually building it soon enoug
Nov 26, 2020 0 2
Cogmind Beta 11 Feature Voting
It's that time again, to vote for which of these features you want to see most in Beta 11! As a major release it will of course include many other things (many of which I've covered here on Patreon before), but among the following optional features, I'll implement whichever you all want to prioritiz
Oct 26, 2020 0
Cogmind Beta 10 Feature Voting
It's that time again, to vote for which of these features you want to see most in Beta 10! As a major release it will of course include many other things, but among the following optional features, I'll implement whichever you all want to prioritize: Full mouse UI for machine hacking: A set of mouse
Jan 16, 2020 0
Siege Treads
The patrons have spoken , Siege treads are coming to Cogmind Beta 9! I like this one, good choice :) They'll be fairly accessible, and probably lead to some new reliable strategies, although of course with that accessibility we'll need to ensure they're properly balanced and not overpowered. A coupl
Aug 26, 2019 0 2
Patron mechanic voting to end soon; more details
The recent voting will be closed soon, so anyone interested in participating who hasn't done so yet is encouraged to get those votes in ASAP. We have some clear front-runners now, so I'll provide a bit more clarity on them as I see it. Note the final decisions won't be made until the voting is over
Aug 24, 2019 0
"Patrons create an item/mechanic" Voting
Time to vote for a new Cogmind item/mechanic! This patron goal was reached earlier in the Beta 9 dev cycle, as described here when I put out the call for concepts. The requirements and other details are described in that thread so I won't repeat them here, but it's now time to actually decide. (Note
Aug 15, 2019 0
Cogmind Beta 9 Feature Voting Result - Manual Hacking Upgrades
At the beginning of last month we voted for the top feature everyone wanted to see in Beta 9 from a list I'd put together. The final results of that vote, at least as of this week and the numbers I acted on, are here: So manual machine hacking upgrade it is! And that's what I've been up to both yest
Jun 27, 2019 0 3
Cogmind Beta 9 Feature Voting
As per the discussion in March when I called for "TODO list prioritization" suggestions, it's time to decide! Cogmind's Beta 9 release will include one of these features, whichever you all decide: Manual machine hacking UI upgrade: Includes autocomplete for item schematics, robot analyses, shell-lik
May 1, 2019 0