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REXPaint 1.7 imminent + Full UI Upscaling, Part 2: Holy Mockups!
Whew, as of today I've finished a ton of writing, including many new articles to put out over the coming weeks detailing everything I've been working on as I get ready to transition to actually building the new UI layout itself. I started a series on that this week, the first part of which you can c
Jan 5, 2024 0 2
I (you) have voted for Combat Log
In previous patron feature voting I've generally included a "combat log update" option, and it always gets a lot of votes, consistently making a very competitive run for the top spot. Now if I were the only Cogmind player, I'd be happy to just rip that log out and put some totally unrelated UI suppo
Mar 30, 2023 0 41
REXPaint Art Gallery +63
It had been over a year since I last updated the online REXPaint gallery, so it was definitely about time to organize all these images and I spent all day doing just that. I'm sure there are a ton of cool works out there that I miss and will likely never know about since I don't actively search for
Nov 2, 2021 0 25
REXPaint 1.50 Download w/Three Extended Tilesets
Been two years since I did a full REXPaint release! This was originally going to simply be an incremental v1.05 combining all the little patches I've been putting out since 2018 in response to feature requests, then on a whim I decided to finally try taking a serious stab at supporting extended tile
Jul 10, 2020 0 41
May Progress Update
Heh, well I said I wasn't getting into a routine of this sort of post, but it so happens there are a number of different things going on, so here we go again :P Beta 10 Beta 10 will bring a bunch of new features so it's still early in development yet, but after completing all the drone and AI work I
May 16, 2020 0 6
April Progress Update
Nope, not getting into any sort of monthly routine here, but this is just a collection of random goings on and I needed a title :P Beta 9.6 As you know, last week I ended up releasing more updates for Player 2, since it's both fresh in mind and I'm currently streaming that (and enjoying it greatly a
Apr 20, 2020 0 1
Cogmind C64 Map
I just realized: Now that we have ASCII map sections exporting to stat dumps and scoresheets, it's possible to import those into REXPaint using the -txt2xp switch, and then edit them :P Here I took a map area from one of my runs and messed with it using a C64 font: Here's the original area that was
Jun 19, 2019 0 3

