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Kyzrati

@Kyzrati
0 bookmarksindexed Sep 8, 2026updatedlast updated Nov 3, 2026importedlast imported Nov 7, 2026
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X0-1V1.1
Xom-point-one, much like Xom-point-zero but more refined, and with new tricks up that extradimensional sleeve! Beta 17.1 is ready to play, and as with 16.1 it is being released early to patrons despite not being a partially-completed experimental build. There could be more changes before public rele
Aug 17, 2026 0 8
1B-0RG, his Assimilator, and You
One of the Unchained clearly watched too much Star Trek. The good news is that 16.1 did not result in any major issues! There were many quick little patches, to be sure, but that's fine, nothing very time-consuming, meaning I did decide to go ahead and add a fourth Unchained for 16.1 as I'd original
Jan 20, 2026 0 2
Play Beta 16.1
Unchained systems expanding, increasingly balanced, and also now with more V4-D3R. The first playable version of 16.1 is ready, now available as a prerelease that is only sort of a prerelease! Unlike the past prereleases most of you will be used to, X-versions that are probably missing a chunk of wh
Jan 3, 2026 0
Beta_16_Final_Final (3)
I jest! This is clearly the first (and hopefully better be the last) final Beta 16 build, here and ready for you now :D Kudos to all those confronting the Unchained menaces so far and in some cases repurposing their gear, though the Unchained have killed enough patrons--it's about time to send them
Oct 20, 2025 0 1
Beta 16 X2 Prelease: U-N-C-H-A-I-N-E-D
It begins. Our Beta 16 eponymous opponents are upon us. So the Unchained are finally ready to make their appearance! Some time, somewhere, they're ready to toss an unexpected wrench into your plans, at least once they've deemed you a worthy enough target. I've already given a general rundown of thei
Oct 6, 2025 0 1
Beta 16 X1 Prelease: Achievements+
It's time to buff your non-prototype parts via Scanalyzers, and you can start to go after the many new achievements NOW. Although Beta 16 is officially dubbed "Unchained," you will find that the Unchained are the only thing not in this prerelease :P Lots of bug fixes, a few tweaks and other features
Aug 27, 2025 0
Beta 15 X4 Prelease: New Exterminations (RC)
The experiment is over, and results are good! You may recall that Beta 15 began with the introduction of a new tracking system for extermination and assault dispatches, and that the initial implementation was a quick placeholder, just enough to see how the concept would play. The beginnings of that
Apr 23, 2025 0 2
Beta 15 X3 Prelease: Protoforge, now with V-Series!
The X-release that wasn't supposed to be, now is. After slogging through other roadblocks (sickness, new dev machine, also actually a little sick again now xD) and pushing another back to who knows when (7DRL play) as yet another looms close (taxes, yay), X3 is done, and we're now all way up to 97 n
Apr 8, 2025 0 4
Beta 15 X2 Prelease: New map, new events... UFD COMPLETE
YES! The UFD is at last prepared to... do whatever it is they're out to do you'll just have to find out ;) X2 is ready to play, and it even comes with a new ending, Cogmind's 10th and the first ending possible prior to even reaching -1. Now that doesn't mean it's easy... on the contrary, it offers a
Feb 25, 2025 0 3
Beta 15 X1 Prelease: Super Experimental?!
No, not the Z-kind of experimental, today we have a new build! And it's super experimental! Why? It changes a fundamental aspect of Cogmind that's been deeply rooted in the gameplay since the beginning, for better or worse... We shall find out soon which it is. The change: Extermination and Assault
Nov 5, 2024 0
Beta 14 X2 Prelease: RC w/Wizardry
A longer wait than I had intended, but X2 is here! If you've been on Discord you'll know the main reason: I added more stuff, oops :P In the wake of X1, most of the issues were either quickly hotfixed or resolved on my end and awaiting the final version update, I just wanted to wait about a week to
Jul 27, 2024 0
Beta 14 X1 Prelease: *Actual* UFD
The UFD is here! Beta 13 was the original target for adding the UFD (new faction!), but as most of you know we were side tracked with the whole new mega UI update, which as it happens came at just the perfect time. Very glad for that, but also very glad to have finally completed the vast majority of
Jul 14, 2024 0 8
Beta 13 Release Candidate
A long time in coming, and not quite what was expected, but Beta 13 is here :) To really get the point across, this version is dubbed "Zoom All The Things," and this latest build should hopefully be the final one, to release next week Feb. 27 (my time). Of course if any new issues pop up before then
Feb 22, 2024 0 1
Beta 13 X3 Prelease - 45-row UI Layout
The new layout is here! Allllll those mockups, and then some, are now a playable reality as first advertised in those demos from late January (and in a more recent wider announcement on Steam or the forums, which contain more or less the same info, along with a few general updates for the masses). E
Feb 13, 2024 0 2
Beta 13 X2 Prelease - MAP ZOOM
Well this was quite the detour! Sorry for the delay, and especially that we were really supposed to be getting new content sooner here, but this turned out to be a mega QoL release instead... While I'm not sure how many of our existing frequent players will benefit from or take advantage of the new
Dec 20, 2023 0 16
Final Beta 13 X1 Build
So Beta 13's first prerelease from a few weeks ago seems to have gone fairly well. After a couple hotfix/adjustment releases I put out in subsequent days, aside from being away on a trip for a bit last week I continued observing patron runs and played a bit myself (stream!), then made a few more adj
Jul 14, 2023 0
Beta 13 X1 Prelease - United Federation of Derelicts
While Beta 13 is indeed scheduled to include the UFD (and of course "Scraptown") hence the official name of this release, that is not actually what this X1 prerelease is about! I'm doing all the background/other stuff first, and as you'll see it's... a fair amount ;) We have the revamped combat log,
Jun 22, 2023 0 9
Beta 12 Final Prerelease (X7)
Beta 12 is done, to be released some time next week, but let's test it out first! I'm calling this one X7 even thought it's probably the same thing that will be released publicly (and even if it isn't saves will/should technically be compatible after the transition). Speaking of saves, with this rel
Feb 25, 2023 0 2
11.2 + X4 + ??? = X6
Polymind has been added to our latest and greatest Beta, now up to X6, having "skipped" X5 since I was using that designation internally as an intermediate step while bringing Polymind forward before more recently continuing to add a few new features and tweaks on the road to finalizing Beta 12. If
Jan 18, 2023 0 6
"Polymind," a little something special for Beta 11.2
Oh my, we're going backwards now :P In early December I decided we really needed a new release, and since Beta 12 expanded significantly so that wouldn't have been anytime soon, naturally what we need, and haven't gotten for a long while... is an event! So welcome to the special new Winter 2022 mode
Dec 24, 2022 0 1
Beta 12 X4 - Scrap Engine Finale
Having finished up those articles (the bigger one still to be posted), I haven't seen anything much else that needs to be addressed yet with regard to the Scrap Engine (except for that super weird crash that happened while I was playing on stream, but no idea how to repeat that yet, and don't have d
Sep 19, 2022 0 1
Beta 12 X2/X3 Preleases - Scrap It All
Whew, okay, this super experimental release is ready and here. Technically the mechanic is not quite complete (still more possible balance changes to make, and things like siege/burnout for propulsion are not enabled), but it is very playable and demonstrates more or less what this sort of feature e
Sep 2, 2022 0
Beta 12 X1 Prelease - Encrypted Comms
Aw yeah, smooth sailing this week while working on the new Garrison events--no unpleasant surprises, so I've finished the first Beta 12 prerelease a little earlier than predicted in my previous announcement. Sure took longer than expected overall (sheesh a little side project I let you all vote in e
Jun 29, 2022 0 1
Beta 11 [no X!] "Mechanical Renaissance"
The final prerelease! It is ready. Now not quite everything on my Beta 11 list is included, but setting ambitious goals and not accomplishing them is par for the course ;) Most of the Beta 11 plans , and certainly all the major ones, have been executed, and the results have been pretty decent, I'd s
Mar 14, 2022 0 3
Beta 11 X11 Prerelease - It's Special
This is it, folks, the last version before Beta 11. How fitting that it's X11 :P There is one more prerelease to come, but that'll be the actual Beta 11 put out shortly before public release for last-minute testing. This one includes the Special Commands interface I wrote about last time, as of whic
Feb 28, 2022 0
Beta 11 X10 Prerelease - Big Gunz
First the bad news: Last Monday I got a fairly serious concussion, again xD But the good news is that the next prerelease was close enough to completion that I still managed to finish it this week, and it is a mighty one. Really wish I could play this version with you all on stream (and talk about i
Feb 4, 2022 0 31
Beta 11 X9 Prerelease - If Santa were a Hauler...
X9 is not "done." At least not as done as I planned for it to be on release, but released it is, as of now. I was reminded the holidays are here and some people would like to enjoy the gift that keeps on killing you, so with at least having finished a majority of X9, this did seem like a good opport
Dec 24, 2021 0 1
Beta 11 X8 Prerelease... #2
And here we have some more X8. Most importantly this update includes 1) all the stuff I wanted to release with X8 but decided to release it early instead, and 2) a fix for the non-authchip fabrication system where the changes ended up not being as harsh or consistent as intended due to a bug. This u
Nov 9, 2021 0
Beta 11 X8 Prerelease - Fab the Planet
First of all a big thanks to all the extra supporters who've been joining up lately! I'm reminded of the random internet person a couple years back who claimed it was a waste of time to start doing this since indie game devs just end up putting time into extra updates but don't really make much to s
Oct 21, 2021 0 8
Beta 11 X7 Update
Time for the fourth X7 update :P. Technically two of them were silent Steam-specific updates, so I didn't even announce those, but this one's bigger, big enough to 1) get its own post and 2) break saves. I would normally just fold all this stuff into X8, but if you've been hanging around on the Disc
Sep 23, 2021 0 1
Beta 11 X7 Prerelease - Don't Get Cut
It's that time again, for Yet Another B11 Prerelease :) This time we're focusing on QoL and new bots, primarily to finalize the Heavy class after gaining some experience playing with those game-changers. However, I haven't really gotten any feedback on the X6 Active Sensor paths yet, so didn't add t
Aug 20, 2021 0 3
A less Heavy X6
So I put out a couple updates very shortly after the initial X6 release to fix some major bugs that had slipped through, but this new update definitely deserves its own post... Last Friday I wanted to rush the first X6 build out the door without enough time to do more than an hour or so of testing i
Jul 20, 2021 0
Beta 11 X6 Prerelease - Fun and Death
Each of these prereleases makes significant enough changes to be a whole release of its own, and this one is not holding back in that regard (imagine what people are going to think when they're hit with the full Beta 10~11 transition all at once xD). Technically the changelog for X6 isn't especially
Jul 16, 2021 0 5
Beta 11 X5 Prerelease - Memes this way
X5 is here with quite a few mechanical tweaks, including an equal helping of nerfs and buffs--tears and ecstasy for all! One of the bigger changes noticeable throughout a run is that pretty much all thermal weapons have been buffed as mentioned in my last article on damage types, a change which came
Jun 4, 2021 0 2
Beta 11 X4 Prerelease - Get yer crits
X4 is ready :D A lot of combat architecture stuff was fiddled with to get all these new crit effects working, so it's not impossible there are issues here and there, although as usual I tested everything individually and it seems to be working as intended so far. More likely is that there are potent
Apr 30, 2021 0 1
Beta 11 X3 Prerelease - Mechanical Renaissance
"Mechanical Renaissance." I've come up with what will probably be the official name of Beta 11 once it releases, and today we've reached yet another milestone on the road towards that goal! The new utilities I wrote about in the latest blog post (pw: "machinesense"), so I won't repeat that stuff her
Mar 15, 2021 0 7
Beta 11 X2 Prerelease
Hm, only just earlier today finished sharing info about several of the new map overlays, and here they are in a new build! Had to have it ready for that stream tomorrow ;) Changelog The full changelog included within has been updated as usual, but here's a list of the changes since the last prerelea
Feb 8, 2021 0 1
Beta 11 X1 Prerelease
Let the fun begin! So I streamed the first version of Beta 11 today and there was of course a ton of discussion surrounding the changes, and now you can all try them out for yourself. Though I'm sure much of the focus will be on the beginning of our rebalancing efforts, this release does include oth
Jan 22, 2021 0 5
Beta 10 "Warlord Forever!" Prerelease
It's here! Including ambient audio, which you may have already checked out in the earlier experimental builds, but now we also have two new endings, bringing the total to nine. There's also a bunch of other fixes and little QoL stuff since X2. As usual you can check out full changelog included with
Sep 9, 2020 0 11
Beta 10 "Surround Sound" Early Prerelease (X2)
Beta 10 is still probably a ways off from release (still lots of fixes to go, plus some new content to add...), but I do have another prerelease for you if you're playing now or want to explore some of the new features. The main feature of X2 is that we now have SIX new RIF abilities! This means you
Jun 16, 2020 0 10
Beta 10 "Surround Sound" Early Prerelease (X1); Plus the new Audio Log!
Yay, a huge milestone finally reached! I'd been putting off the remaining ambient audio content for quite a while for various (good ;) reasons, but now it's reached a mostly complete stage, and the results seem to be pretty sweet. I just streamed my first run Beta 10 today, and felt that for the mos
Jun 2, 2020 0 7
Beta 9.6 "Friends Forever" Prerelease
Time for another quick release! I've been having fun with Player 2, and both myself and other players have been noticing some things that could be better which were already piling up in my notes for Beta 10. But I've already finished streaming some P2 runs and plan to do more starting next week, so
Apr 11, 2020 0 3
Beta 9.5 "Player 2" Early Prerelease (X1)
Player 2 is here! Took longer than expected partially because the virus thing is having a wider range of impacts on daily life than I might expect (even if we're currently better off here than in many other places), but also because because there's a lot of work behind the scenes for this one even i
Mar 18, 2020 0 4
Beta 9.4 "Plot Armor" Prerelease
The promised RPGLIKE update is here, bringing with it mostly fixes but also some important balance changes as well. I've designated it as "X1" even though it's not really an experimental release and will likely be the same version that goes out next week aside from having the real version number att
Jan 3, 2020 0
Beta 9.3 "RPGLIKE" Early Prerelease (X2)
Well that was fast :P I spent all day working on balance tweaks and later on the missing sfx, and now Beta 9.3 is pretty close to its normal prerelease state. There will definitely be some more work on it, but it will only be 1) to solve any serious problem that might come up or 2) just the few fixe
Dec 12, 2019 0
Beta 9.3 "RPGLIKE" Early Prerelease (X1)
Certainly later than I'd want it, but it's finally ready. Sorta :P This is definitely an X1 rather than a "this is pretty much what's going public" prerelease like I did for 9.1 and 9.2. Unfortunately with the deadline approaching and me already crunching on everything related to this release, I don
Dec 11, 2019 0 11
Cogmind Beta 9.2 "Robotic Riches" Prerelease
Beta 9.2 should release next Tuesday, and seems to be working nicely, but let's play with it for a few days just to be sure :P It's pretty meaty for a minor release, with at least a little something for everyone, if at least fixes for some newly discovered bugs! Changelog is attached, but here are s
Nov 7, 2019 0 21
Special Mode Design: Abominations
There's a new Beta 9.1 prerelease out, the same branch on Steam (so it can autoupdate--saves are compatible), and same DRM-free link. This should be the final version, which also includes some new fixes. There have been more updates to this mode than planned because I've had more time to play it mys
Oct 26, 2019 0 1
TXT
Beta 9.1 "Abominations!" Prerelease
Beta 9.1 is coming next Tuesday, just a week after the Beta 9 release, as planned. It's mainly about making the Halloween "Abominations" mode public, but also includes some fixes, including for a nasty potential crash introduced by Beta 9. I've attached the changelog, although if you've been playing
Oct 24, 2019 0 1
Beta 9 "Wizardry" Early Prerelease (X6) w/Abominations Mode
Whew, the data server is up and running, and the deadline for releasing Beta 9 fast approaches, so we're going to do it without leaderboards since at least we'll be properly collecting the data for later! Next week Beta 9 will release publicly, so before then the goal is to make sure there's nothing
Oct 16, 2019 0 32
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