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X0-1V1 the Wizard
New version = new key = new commands! As stated before I excluded Wizard Mode from the initial Beta 17 release, something I normally do now for new versions to allow for more free-form community discovery without extra outside temptation to spoil things. Normally this period would have passed during
Jun 30, 2026 0
Simpler Unchained wizardry with "uc"
A collection of new commands, but most importantly for Beta 16: manual Unchained dispatching... I'd wanted to add this feature to wizard mode even during Beta 16 prereleases, but Unchained internal systems are naturally more complicated than usual and were still taking shape at the time, so didn't w
Oct 27, 2025 0
>> a iff parser
New wizard mode command! Wasn't going to announce it here yet, but it's in the latest Beta 15 X4 and is probably a bit of a time-saver (which is why I finally added it for myself in the first place :P), so probably worth announcing. From the latest How-to manual... "a [XXX]": A more advanced shortcu
Apr 23, 2025 0
-cubeBrawl
Many of you are probably familiar with the recent Botcube Brawl event hosted by Plexion and organized via Discord. I summarized the info here on the forums. (art by Plexion) There you'll also find a link to a recording of the event, and the results, but what I wanted to write about here today was th
Sep 3, 2024 0 51
>> faction = HD
As I mentioned in the primary announcement, wizard mode is back for the Beta 14 prerelease :) As usual the latest key is attached to the How-to manual, the contents of which have also been updated to reflect the current state of the game in Beta 14. To summarize the changes... I filled in a few of t
Jul 27, 2024 0
Calling ME-RLN
As you may have noticed, there was no new wizard key for the Beta 13 final release--the same old key applies. Our next key will come out with the first Beta 14 prerelease, but in the meantime I have some other wizardry news to share... As of Beta 13 we have some new features! Part way through workin
Mar 13, 2024 0
New Wizard Mode Commands
There are some debugging commands that I've used before, and still use occasionally, that haven't been included in Wizard Mode. Another batch of those has been moved over to the public build since they might be of use to you. I've updated the Guide containing the full list of commands, but here's an
Jul 14, 2023 0
Cogmind Wizard Mode Update (Beta 11 through X5)
Recent Beta 11 prereleases have added a few wizard mode features, and although I was going to wait until closer to the official release to do a bigger announcement, or at least wait until there was more, it's been a while so might as well notify you of what we have right now :) All commands have bee
Jun 6, 2021 0 1
Cogmind Wizard Mode Update (Beta 10)
Beta 10 comes with new wizard mode features, all of which have been merged into the wizard mode reference guide. You'll also need the updated key now attached to that post. Here is a list of only the new commands and info for convenience: "break_part": Break the first item displayed in Cogmind's inv
Sep 9, 2020 0
New Wizard Mode features and key (Beta 9.5)
There is a new wizard key for Beta 9.5 (attached), as well as some new features related to the new mode. New console commands: "p2_inv": Player 2 mode ally loadout info includes inventory contents (in the some cases late-game loadouts with this setting on may extend outside the visible area) "p2_slo
Mar 18, 2020 0
New Wizard Mode Commands
Just a short update to let you know that I added a couple new commands to the Wizard Mode How-to list for Beta 9.3: "xp [XXX]": Give XXX amount of XP in RPGLIKE mode "protomatter [XXX]": Drop XXX amount of Protomatter on the ground in RPGLIKE mode Clearly I needed these for faster testing and debugg
Dec 18, 2019 0
Cogmind Beta 9 X5 Wizard Update
I've added an important new Wizard Mode feature for Beta 9 but will hold off on updating the Wizard Mode How-to until Beta 9 officially releases. Instead, if using Beta 9 X5 you can access Wizard Mode using the key attached to this post, and reference the new features below: "rif": Gives RIF status
Sep 18, 2019 0
Cogmind Beta 9 X3 Wizard Update
I've added some Wizard Mode features for Beta 9 but will hold off on updating the Wizard Mode How-to until Beta 9 officially releases. Instead, if using Beta 9 X3 you can access Wizard Mode using the key attached to this post, and reference the new features below: "h": Set heat to 500; follow with a
Jul 3, 2019 0 1
Wizard Update (+AFD & time system)
Beta 8.1 comes with a few new Wizard Mode features, plus I've also gone and openly documented some of the ones you technically had access to before but that I hadn't mentioned (some people found them, though :P). The Wizard Mode How-to has been updated to include the full list as it stands now. More
Apr 8, 2019 0
Wizard Mode Test Release
It's too early for an 8.1 prerelease, but obviously we need to get this preliminary wizbuild out there so that new Wizard+ patrons can start playing with it immediately on subscribing :) So I've put together a little test release which is basically Beta 8 + Wizard Mode. A full 8.1 prerelease will co
Mar 6, 2019 0
Wizard Mode How-to
Wizard Mode instruction manual including a full list of debug console commands and special feature toggles. Cogmind Wizard Mode is made accessible by adding the attached file to your game directory. Please don't share this file around, it's only for patrons of the Wizard tier and higher. Note this k
Mar 5, 2019 0 11

