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Quick Development Update
The skill system remake has been more of a struggle than I originally anticipated, but I'm finally almost finished with it and currently testing it. I'll have some previews posted in the coming days for feedback, but I'm sure fans will love the new flavor. I'm currently also figuring out how releasi
Nov 26, 2025 0
The Skill Rework
Aight, so per the latest poll, the skill redesign and Android port has won. However, the results were very close and I understand people care about the build variety more than I originally thought. Thus, I have scrapped the old system completely (saved the perks for reference), but I'm rebuilding an
Sep 10, 2025 0
Daemonum Imperatrix 1: Domina 11.0 (Teaser 3)
Lady Freya, Goddess of War and Sex, is famous for Her endless all-female armies of valkyries and warmaidens. However, even more prominent are Her handmaidens, the demigod women most trusted by Her, serving as Her right hands, advisors, guardians and friends. The girls are notoriously bratty and mean
Jul 16, 2025 0 3
Daemonum Imperatrix 1: Domina 11.0 (Teaser 1)
Some people didn't seem to realise what the ending of Ruby's storyline meant; the choice to betray Llavanya was NOT the usual enslavement route that effectively ends the game and locks you in the Domina's realm forever. Betraying or staying with Llavanya at the end of Ruby's questline branches the s
Apr 22, 2025 0 2
Early Access for 10.5 is up!
Just posted the link in the messages of all Puppies. Anyone that pledges to Puppy from this point forward should also get automatic access to the chat. If not, message me and I'll send you the link personally! With this out of the way, I would like to apologize for the long time this update took to
Feb 8, 2025 0 1
Got the Cough
Yo guys. I was planning on launching the Early Access around this time, but unfortunately I got struck with a pretty bad case of Covid the past week and I haven't been able to do much as far as work goes. I'm going to need a bit more time with this as I still haven't recovered yet - weird how hard t
Nov 8, 2024 0 1
Early Access in Early November! (10.5)
Hey folks! Took a while but we're finally ready to launch the EA in a few weeks. Apologies for the delayed development, but we're still finding our feet designing some of these art pieces and they tend to take a loooong time to get right, considering we're trying to limit our AI usage to an absolute
Oct 21, 2024 0 2
Daemonum Imperatrix 1: Domina 10.5 (Teaser 3)
Hey folks! Bad news out of the way, we're taking some more time with Ruby, as we really want to make this next update a banger. We're testing some new material and doing some experimenting with the next update's new scenes. Promptly, we've been asked various times throughout the years if we would ev
Aug 29, 2024 0 1
Daemonum Imperatrix 1: Domina 10.5 (Teaser 2)
We're continuing work on the next update, so here's some more of Ruby. At the end of Part 1, you have accepted the devil's (Ruby's) deal to give up your quest to stop the Grand Plan. In return, she has promised to allow you to reconnect with the Goddess of Light and to stop the Dominas from locating
Jul 31, 2024 0 1
Daemonum Imperatrix 1: Domina 10.5 (Teaser 1)
The second half of Ruby's story is deep in development and planned to release in August. It will include the first Ruby designs that are all-Dekarous (not just the expressions, like in the previous update). We feel like we've come a long way in character design, and we can stand on our own from now
Jul 19, 2024 0 1
Remastered Artwork
Hey folks, I wanna start by apologizing for the lack of interaction the past month, but we've been hard at work. As we're getting better at our draw hand, we wanted to redo our previously AI-generated images and get them ready for the full 10.0 release. It was a bit... harder than we originally thou
Jun 28, 2024 0 2
Domina 10.0: Teaser #3
Surprise Katrina content? Surprise Katrina content.
May 22, 2024 0 1
Domina 10.0 Release Date
TLDR: Early Access on May 25th. Full release in June. Baaliths are minor succubae that populate Ruby's Inferno in great numbers, particularly the Circle of Lust. We have designed a couple of them by hand, taking Shakie's previous designs as templates to build upon. The above succubus, along with her
May 15, 2024 0 2
The Art Problem
Hello folks. As you may have noticed, we've been having some delays when it comes to the Ruby update. The primary reason behind this is the change of the art direction and - primarily - our displeasure with it. We've made a number of polls last month concerning this issue, and it seems like you are
Apr 15, 2024 0 1
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Do You Like Ruby's Design?
Alright, after the last poll about the new art, we've been in a bit of a pickle with how to move forward. We understand that the game's art is very important for a porn game, so we simply can't ignore that most votes showed displeasure with the new direction. To be frank, it just reinforced our own
Mar 27, 2024 0 2
Developer Diary #6
With the dev machine back on the roll, I thought it would be a good idea to kick-start the diaries again. The only reason they stopped in the first place was that there was no real developing done. This has changed now. First things first, the Daemonum Wiki has been relaunched in World Anvil, as Fan
Jan 9, 2024 0 1
The New Artstyle
When we decided we had no choice but to hire a new artist, we also had no choice but to accept that the art style of the game would inevitably change. We ended up choosing an artist we thought was the closest to the Shakie style we were used to, and after receiving the first completed pieces, we are
Dec 6, 2023 0 1
November Update
Hello, ladies and gentlemen, Bad news first, things didn't work out with the local artists we had contacted. That means we're back to looking for an artist online. Good news is we've already found a couple we liked and have contacted, so we'll have a deal closed as soon as tomorrow. In better news,
Nov 14, 2023 0 1
Early Access Next Week!
After a lot of work and fine-tuning on Stable Diffusion, and tens of thousands of generations at this point, we finally have a model that can generate a respectable image once per ~30 generations. I call this "good enough". I personally touch up and fix every image on Photoshop afterwards, so more w
Sep 26, 2023 0 1
Developer Diary (Maple Hills) #7
Just a small teaser... 28.99 MB file on MEGA (Mega)
May 7, 2023 0 1
Developer Diary (Maple Hills) #6
Introducing Domina: The Card Game. Just a side little project (or obsession) of mine, Maple Hills will feature collectible cards based on the expanded Domina universe. You'll be able to loot, buy or steal these and they will be worth quite a bit, based on their rarity (green < red < purple < gold) a
Apr 17, 2023 0 1
Developer Diary (Domina) #5
Domina finally has her own game icon. It's kinda staggering that we've gone through so many years and I never thought to actually do this. Maple Hills at least has a leaf, Domina had nothing. It now has the big female stabbing the small male, just proper for Domina. In other news I'm still waiting f
Apr 15, 2023 0 1
Domina 9.5: Teaser #2
Really wanted to share this image with you because I fucking love it. Shakie did a marvelous job here. Btw I'll have a new Domina dev log ready soon, we've had some delay on the CG side but we're still releasing 9.5 within the month.
Apr 10, 2023 0 1
Developer Diary (Maple Hills) #5
On the last Domina diary, I mentioned I was going to start implementing the game's Iconset and the work is now mostly done. Maple Hills College is going to be a pretty colorful game, with autumn oranges and pine greens, not to mention the characters themselves, so I decided on a more minimalistic st
Apr 1, 2023 0 1
Developer Diary (Domina) #4
Most dev work for 9.5 is completed. We're now just waiting for the CGs and we're set for release. Unfortunately there's been some delay on that front, but I'm confident we can get this out by early next month. No dev work was directed to Maple Hills this week, since we were all too busy finishing up
Mar 26, 2023 0
Developer Diary (Maple Hills) #4
Good day to all, we're back with another MHC dev log~ This past week I've worked on designing and implementing the traits the player can acquire during play, so I would like to expand on this a bit here. Now, there will really be a lot of traits in the game, mainly for structural purposes, but only
Mar 19, 2023 0
Developer Diary (Domina) #3
Work on the update is going well, the Twins are currently done and tested and I am currently working on Raa, while Cat is handling Hora. We also expect most of the new CGs to arrive by next week, so we can start implementing them on the game too. Today I am going to expand a bit on Raa's new feature
Mar 15, 2023 0
Developer Diary (Maple Hills) #3
A bit delayed this one, I was sick for a few days but thankfully I have recovered. As a continuation of last week's diary, I would like to expand on the combat side of the game a bit more. Maple Hills will not feature an infinite enemy system like Domina's rooms of Lost Champions, nor will it featur
Mar 12, 2023 0
Developer Diary (Maple Hills) #2
Welcome back for another MHC dev log! This week we're going to expand on the new combat system that is being implemented in the game right now. The game originally had no plans for including combat at all, preferring to handle fighting through events and dialogue choices instead, but this decision h
Mar 3, 2023 0
Developer Diary (Domina) #2
Welcome back for another dev diary scallywags. In this update log, I would like to expand more on the new content specific to Mika and Maki (as it is what I've largely been working on the past week). As mentioned in the previous diary, extra content will be added both for the aforementioned Dominas
Feb 28, 2023 0
Developer Diary (Maple Hills) #1
Maple Hills College has received a massive amount of developer time during these past few months. That poll that was overwhelmingly on the side of returning to a walk-around map instead of a point-and-click one meant that the game needed to be redesigned from the ground up basically. New maps needed
Feb 23, 2023 0
Developer Diary (Domina) #1
Hello folks! We have decided to start writing weekly developer diaries to keep you up to date with development. Our game plan thus far was to keep new features a secret to avoid spoilers, however we understand that going too long without progress updates is not exactly good for morale, so hopefully
Feb 20, 2023 0
Another Revamp?
The original plan was to not do any more revamps, but to exclusively work on new Dominas and eventually finish the game. However, it has been brought to my attention that the community (at least in Discord) would like to see more content added for the latest Dominas, mainly Franziska, the Twins and
Oct 24, 2022 0
Domina 9.0 Release Date
Hey folks, everything is going well and we are currently working on the full release of Domina 9.0.2. We have ordered 3 new sex scenes from Shakie which will include farting, spitting and pussy worship. We are expecting them to be done in around a week and that is when we will release the full updat
Oct 8, 2022 0
Small Delay Till 9th June
Unfortunately we need a little more time to complete some last few CGs that are needed for the alpha build of Maple Hills, therefore I have taken the liberty to delay the EA until 9th of June. The above picture includes most (not all) of the characters that will be present in the alpha build, and wi
May 25, 2022 0 1
MHC Bitch Boy Teaser #2
Second teaser coming right up. This is a fart scene of Molly, a very happy-go-lucky girl you will probably meet pretty early during your MHC playthrough. Development is in its last stages and bugfixing has begun, all in anticipation for the EA release on the 31st of the month. I plan to post a third
May 20, 2022 0 1
MHC Bitch Boy Teaser #1
Shakie has gone a long way since she first drew Katrina... This is one of the scenes you get with Gwen after successfully romancing her. The game will also feature a "Gallery Mode" where you'll get to check out all the scene images you have unlocked during your play, similar to some visual novels. I
May 11, 2022 0 1
MHC Release Date
...is set for 31st of May, exactly one month from now. The final work for the game is being completed and everything is coming together. Unfortunately we have to cut some content for the initial release, simply because the art for it won't be ready until then. The development time has already taken
Apr 30, 2022 0 1
Maple Hills College: April Dev Update
Hey folks, we're back with another dev update for the month of April. Work has been going great the past few weeks, with a lot of important progress done and dusted, both on my part and our dear Shakie's. Shakie is currently standing on a ~70% overall work done, with only a little more to go. After
Apr 5, 2022 0 1
Maple Hills College: March Dev Update
I apologize for the long pauses of silence, but everyone in the dev team is just super busy working on the new game. This has been a large undertaking and it's trully a blessing to slowly witness it coming to life. A big thank you to Shakie, who has been assaulted with infinite commissions for MHC,
Mar 12, 2022 0 1
Domina: 8.0 (Teaser 3)
Last teaser. Early Access will launch as soon as I receive the last combat CGs, which is most likely next week. Full release 1-2 weeks after Early Access, as usual.
Nov 18, 2021 0 1
Domina: 8.0 (Teaser 2)
Some of the WIP giantess scenes for your enjoyment. Unfortunately, development has been slower than expected as development for the first version of Maple Hills College is going alongside it and I came to the disappointing realisation that it's all a bit much for one person lol. Hopefully I'll be ab
Oct 21, 2021 0 3
Domina: 8.0 (Teaser 1)
Raa's mystical Pyramid Kingdom is full of secrets, traps and unforeseen dangers. The Pharaoh's rule is absolute and omnipresent, praised by armies and hordes of slaves and lousy servants, forced on a life of obedience with no hope of freedom. The God-Queen's eye watches all and her magic is overpowe
Sep 22, 2021 0 3
Early Access Live Next Week!
After many delays and changes in plans, I can confidently confirm Early Access for 7.5 will be released next week. The CGs are completed (and looking awesome!) and the only thing left to do is to implement them all in their correct place and have some final test runs. Full release for everyone will
Jul 5, 2021 0
7.5 Feature Breakdown
- Finished all skill trees and reworked existing ones - Reworked (and buffed) crafting to make it more worth it - New "Easy" difficulty option when you start a new game for people who don't want to bother with combat that much - New personality creation system for the MC - New stress and mental brea
Jun 14, 2021 0
The Road Ahead
As previously said, the 7.5 update will require a new save; you can't use an already existing character, unless you want your game to break in unpredictable ways. The reason for this is I'm once again messing with the inner mechanics, variables and plugins of the engine and since RPG Maker isn't exa
May 27, 2021 0 1
Domina: 7.5 Overhaul (Last Teaser) + Delay
Here are the last teasers for the big 7.5 overhaul. I was originally planning to release the Early Access around this time but the sheer amount of commissioned CGs are unfortunately going to delay the update even more. I know it has already been too long since the last update and I'm very regretful
May 16, 2021 0 2
Domina: 7.0 (Teaser 2)
Feet won in the poll so I guess it's feet time once more~ Early Access will drop for Puppies next week.
Dec 8, 2020 0 2
Domina: 7.0 (Teaser 1)
Mika and Maki's Congress of Troubles is planned to launch mid-December! More teasers coming soon~
Nov 26, 2020 0 3
Fetish Poll for Mika and Maki (Domina 7)
The long promised Twin Dommes are coming with the 7.0 update. Full teasers and content dumps are coming very soon, but for now, what would you prefer their sex scenes to focus on the most? A lot of fetish scenes are already planned, like Mika sissyfying you, Maki going all CBT on you, as well as a j
Nov 16, 2020 0 1
Showing 1 - 50 of 91

