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July 9, 2026

Game Resolution + Madeline Teaser

Hello there:)

I am currently deep in work at the performance update. I have located and scrapped all the problematic plugins that were causing the game's framerate to lag on weaker systems, all in all 10 of them. All of them were Visustella plugins, which are considered to be premium, reliable and expensive plugins (until you actually google them and find multiple others having performance problems with them), so if you are also developing games in RPG Maker MZ, you might want to skip them. You should be fine if you keep your game maps small, but if you are planning to have big maps with 50+ events, the Visustella event-related plugins will absolutely destroy your framerate due to them running some very heavy and costly sprite updating. Thankfully, there are multiple (and cheaper) alternatives for the same functionality online. Replacing these plugins has completely fixed all frame issues on even my shitty Android, which was previously running on 20fps. This is absolutely the way to go, and I just need a few more days to finish ripping out all notetags and code fragments that reference the missing plugins from the game.

With that said, if you've been following for long enough, you might remember the original plan for the remake was to increase the game's resolution to 1920x1080p HD. This was ultimately reduced to 1280x720p to attempt to save some frames. This is no longer the case. I am taking the time to return the game to 1920x1080p as originally planned, and this is absolutely doable due to the changes I mentioned above. Yay.

Lastly, leaving you with my favorite new CG from the upcoming Madeline update :)