Combat Breakdown: Part 1
Hello there:)
Development is moving along, still a bunch of images to be completed, I wanted to release something inside February but I think March at the very least will have to do. I want to start breaking down the new combat systems today. I've been postponing showing them as I'm still actively tweaking stuff literally daily, but I'm confident enough in some systems to move ahead with a showcase. Still, this is a work in progress, and I have already polished the look further from what I am showing in the GIF here even, so take everything with a grain of salt. So, with that said, a few things to point out here.
1) New combat UI! Obvious one, UI is changed almost everywhere, but still.
2) New Domina combat poses! Previously they have been using just their dialogue busts which always felt a bit weird, now they actually have a unique combat-ready pose. Most Dominas will stand in a fighting pose, Rosita here less so as I wanted her to still look like a darling even during battle (I now realize I probably should had showcased a different Domina for this post lol).
3) Dominas get visibly injured! Their body gets scars and bruises, and more importantly, their outfit breaks down the more damage they take. This has been a loooooong requested feature, it now applies to every single Domina.
4) Domina cutins! Before (or after) strong player actions, you'll get a close-up of her face looking shocked/fearful, along with a dialogue line or two. Also, I'm placing as many mid-combat dialogue lines as I can in a side pop-up, which opens up and goes away passively without requiring extra clicks from the player. This should make battles flow more naturally and be less of a click-fest to move them along faster.
5) New Mechanic: multiple Actions. Multiple Actions per turn are now extremely common in the game, to go along with each Action being slightly weaker than before. The player, even before any levelling or perks or gear, starts with a base of 2 Actions per turn. This means each turn feels like a combo of you chaining multiple attacks that work well with each other to do as much damage or debuff the enemy as much as possible, before it's the enemy's turn to do the same to you. Feral Instinct is the primary stat that calculates Action count, but perks, gear, potions etc can also affect it drastically. Action Points are showcased in the combat UI in blue (player) and red (Domina) slots next to the respective gauges.
6) New Mechanic: Pleasure. This is the Domina equivalent of the player's 'Agony' (based on a modified Adrenaline, from OG Domina). Dominas get Pleasure from player actions and use Pleasure to do their own actions, so ideally they always want to have their Pleasure bar somewhat filled, but never fully. A full Pleasure bar means pleasure overload; a hyper vulnerable state that opens them up to Finishers.
7) New Mechanic: Finishers. Finishers are special player attacks that deal massive damage and stun the Domina. Finishers can only be performed to a Domina with a filled Pleasure meter, which isn't the easiest thing to achieve as they constantly deplete their meter to perform their moves. The amount of Pleasure you cause is primarily based on your Doomsense stat, and of course affected by perks or specific skills. Some builds focus entirely on Pleasure generation and Finishers, being able to spam them 3-4 times per battle, while other builds will realistically only be able to do 0-1. Don't know if I have to say it, but Pleasure and Finishers are obviously just you making them orgasm, and it will naturally be accompanied by appropriate sounds. Battles feel like a violent sex sequence now more than anything.
Hope you like what you see :). Let me know in the comments, always love to read them!
Comments (12)
Love to see it evolve and come together, man. Best damn femdom project on the net.
Wow! Seriously You've been coming up with some amazing ideas! so excited to test it out!
This sense of battle interaction looks amazing. But I want to ask that, will domina use skills like farting or toilet slavery in battles? (I remember you mentioned it in an article)
Yes! If you have those fetishes enabled, dominas will get new moves that do that to you in battle. The art is still WIP, hope it makes it for the first release but I can't guarantee it yet.
Damn this looks sick !
Do the dominas have finishers move on mc?
No, that's a player-only mechanic. Dominas get Grapples instead, which already exist in old Domina but I have expanded them a bit.
Amazing. Love dominas cutins especially. It really adds more depth to their reactions!
Can not wait to submit...er, fight Rosita lol
I personally find that the act of bruising the dominas during combat and watching their fearful expressions caters more towards a person with sadistic interest. As a person who plays the game to experience the femdom aspects, this feature will be a little bit of a turn off. As you mention this is something that is highly requested, I naturally won’t complain that the feature has been included, but hope there will be an option to turn it off, or at least limit it to maybe just the damage to the clothes. Besides that, the game is looking great and can’t wait to play it.
Yeah that was something I had to think about when making this mechanic. I specifically instructed the commissions to not go overboard with the wounds as the player is not meant to revel in their suffering, but obviously wounds are wounds, even minor. I decided to lean into the believability of the concept a bit, like you're fighting her in the first place, of course she'll get wounded and so are you (more on that on a later post). Thr game's concept in general of fighting and overcoming evil despite your personal desires doesn't fully cater to the full submissive femdom experience to be frank, but you can view it as brattiness; the Dominas will definitely want to demolish you when they get their hands on you later on in the plot because of what you did to them, so I found the concept good enough to add. Unfortunately I have kinda hardcoded this feature so it won't be optional, but you can rest in the fact that you aren't actually dealing significant damage to them, they're Goddesses, they'll recover quickly, and they'll want to ruin you all the more afterwards.
Actually looks really cool!
