Progress Report #83 - Happy Halloween!
Hey lads!
Though we don't celebrate Halloween here in Poland, and I have no clue what to wish you all, and not gonna force it, so it doesn't turn out too cringe. I'll just say - Happy Halloween, lads! Wish you all the best and hope you all gonna have some great fun today!
In Poland we celebrate All Saints' Day, though, on November 1st, so I guess I'll visit a cemetery tomorrow.
Regarding game progress, I re-made from scratch player's movement, so it no longer can stuck in the invisible walls, no matter how fast it is or narrow locations are. It still needs some polishing, though. I also did some camera tweaks (black boxes at the edges are gone) and it has 3 modes now - follow player, so a default old mode. Free camera which follows mouse, so also an old mode, though tweaked a bit. Stay mode, which will leave camera in place wherever you want. And camera works the same way at all times (during walking, dialogues, character creation etc.), so you can move and zoom camera during character creation freely now.
Since I needed some time off from programming, I decided to clean the project a bit. Deleted a lot of unused/duplicated stuff, simplified folder structures and so on, thus game should weight a bit less, but still expect it to be over 1 GB. Also did some optimization and game runs smoothly, locations load fine, everything seem fine on PC, but still untested on Android, so no idea yet if it's gonna be as okay.
We also worked a bit on clothes, so expect more of them than in UotW, especially color variations. We still miss a few files and polishes, but females are basically done and should be finished this week. Males also look better and better with all the clothes & face variety, and I believe they should be done next week. World and game looks way better with all these NPC variations now, and not like clone wars, but I'll prepare multiple screenshots around the world for the next progress report.
As a reminder, Unaware in The City is scheduled for late November.
Cheers!
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