Progress Report #54 - New Features
Hey lads!
It's been a long time since last progress report, so I'm sorry about that, but I didn't have much to show you. I was mostly fighting with the code, since I had to rewrite hell a lot of stuff, and it's get worse the bigger the project is. And damn, you have no idea how many things broke while trying to release this update...
Head + neck are finished (yep, only that for now. Full body support will come out around February-March), and you can see it on first two screenshots (we had small problems, but coloring finally works). In the near future I want to add pre-defined color presets to make it easier for you to create characters and NPCs gonna use them anyway, but you know how I hate doing UI stuff...
Next neat feature is new Event Sheet, since the old one was an utter shit (I personally really hated it, and I know it caused problems for you, too, so sorry about that). Old sheet took raw data from the events, but the new one takes data from the actual events, so you can see for which events you are eligible, which are finished and so on. It also sorts events based on which can be triggered first, while the last ones are already finished/disabled. It's also more readable and doesn't show N/A requirements. I'm also planning to show which requirements you meet and which you don't (but that's probably for the next update, we will see).
I'm also remaking how Kevin's Diner code works, so it's less buggy and allows Jane to work for 8 hours whenever she wants, as long as the diner is open (it's open between 6 and 22 o'clock now). But we are in the middle of bug-testing it, because to make it more stable and bug-proof, I had to pretty break it first... There's nothing worth to share about Kevin's Diner, because I only added corridor and Kevin's office. All old events stay and there's nothing new for this update, but we have a lot of diner stuff written down already for the upcoming updates!
Last feature that I wanted to demonstrate are temporary buffs on the 4th screenshot. Some items, events, actions or traits can give Jane temporary effects. For example, taking shower makes cleanliness fall down slower, taking aphrodisiac not only permanently increases lewdness, but also temporary boosts it, making unlocking some events easier. Same buffs don't stack, but they refresh duration instead, so you can't boost your LW from 0 to 100 with aphrodisiac or make your cleanliness immune to drop by taking few showers in quick succession.
Poll about triggering events isn't finished yet, but I already did some adjustments (votes were pretty one sided, uhh). All important one time events have greatly increased their chance to trigger, via either setting them to 100% or by adding trigger-fail-scaling that eventually leads to 100%, so even if your luck REALLY sucks, it shouldn't take you more than few tries at best. I also added scaling to many existing, repeatable events, so the more you fail to see them, the higher their chance to trigger will be. And no, repeatable events don't scale really high and never to 100%, otherwise you would be triggering them all the time just by walking around the town and it would be pretty annoying... I also added way more ways to boost your Luck stat, so theoretically it's possible to make all events trigger at 100% chance, but achieving such sick numbers would require a lot of pointless grind. Roughly I increased the chance of most events between 25-100% and with all the Luck changes it should be way much easier than before, but I will observe where it all leads, so please leave some feedback once you get to test the new version.
And last thing I wanted to mention (for Extended Version users), I finally decided to let you cheat money & luck stat. I didn't originally want you to bypass everything in the game, but since you could bypass most of it, and some of you used Cheat Engine anyway, that's why I gave up, so here you are. Enjoy!
This update won't have any new sex content. It's mostly about new features and quality of life changes, which needed to be done, so sorry if I disappointed some of you.
And regarding release date... You know I would love to release it already and I really hoped I would be able to do it today, but whenever I feel like I'm close - bugs, problems and other stuff keeps getting in the way all the time... So all I can say is "when it's done", but it's a matter of few more days. Really!
Ok, time to end this rant. Cheers!
