Progress Report #47 - achievements, traits, background stories & Kevin's Diner (v0.22 plans)
Hey lads!
As you can see, I changed naming pattern, since my progress reports aren't always solely about upcoming game updates, and thus far we had already 46 progress reports, so...
To the point, main idea for this update is rework of Kevin's Diner, from the ground up. All the progress in the Kevin's Diner will be reset, but it won't break your saves. You will be able to get a job and play events at Kevin's Diner from scratch, as if you never done them before. Most likely I won't reset Kevin's reputation if it's positive, but I'll see how it goes. Dialogues and events will stay mostly the same, but I'll have to re-make them all from scratch. Same with animations, most of them are outdated, so I'll have to also make them again. I have no idea how much time it all takes me, but I might add more events for the diner (if I have time) or remove some of the existing ones (if I don't have enough time). We will see.
Ok, so regarding picture above, as some of you might know, I'm a die hard fan of oldschool RPGs, and Fallout 2 is in my top 3 games of all time. That's why I decided to add a bit more RPGishness to the game to further expand character creation, making your characters even more unique and personalized. There are 3 planned features for that - Achievements, Traits & Background Stories.
Achievements - As a name suggests, they unlock as you play. The more you do something, the greater are effects. First levels will be easy to unlock and have minor gameplay effects, while the last levels will require a lot of grind and have powerful effects. It's not to force you into grind, since I'm not gonna make game harder and I'm not balancing the game around the achievements, so they are meant to make your game easier, even if you manage to unlock only the very first achievements. Example - if you spend enough time on walking, your movement speed will increase.
Traits - These will be splat into 2 groups - positive and negative, so they won't be the same as in Fallout 2, but more of the Neo Scavenger or one of the games I worked in the past. These are fully optional, but if you decide to take a positive trait, you will be forced to pick one of the negative traits as well. They all will have the same value, so for each positive you pick negative. Dunno yet if I allow only one positive or more. Example - vaginal experience gain is doubled, but ass experience has 50% chance of not getting a point, so if you care about vaginal events and don't care about ass, this trait combo might be a good choice for you.
Background Stories - Ok, these will be tricky as hell to pull off, because I want them to somehow affect gameplay and dialogues in some cases, but also starting items, money, clothes, reputation etc. Options will be more about her past, so she might be connected with one of the existing characters. Just don't expect too much from these. Main plot is still about dumb, naïve girl, so you can't make her smart this way. Default start not affecting anything will be available, so you don't have to choose these, if you don't want. Example - Jane can come out from famous and rich family, so her starting wealth will be much higher, but some people will try to exploit the fact, like Albert doubling her rent or attracting more molesters etc.
That's it for the plans. As always, more stuff might appear along the development way. Hope you like the ideas. Stay tuned!
