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May 15, 2021

Few words about current state of the game

Hey lads!

Sorry for lack of the word, but last week I've spent with a flu (and it wouldn't be that bad, if not for the constant headache) and until yesterday I had no idea what to do with this project. Basically, UotW has 3 major issues which I promised to fix - awful performance, NPCs spawning in wrong position and player getting stuck during movement. And I am happy to announce that I managed to fix all of them yesterday (confirmed by Lepuz and his Intel Pentium 4, since I didn't see half of those issues myself,  but he had them all, so it's all thanks to him, cheers!). 

Ok, that was for the good news, now time for some really bad news. Rewriting core stuff in the middle of the project comes with a great price and repercussions. Currently I'm using the 3rd "edition" of the animation tool I created, while most animations were created with 1st & 2nd edition. So the problem is that all E1 anims are broken as hell (very first ones created, like groping by bald guys in the Kevin's Diner) and E3 anims have broken transitions (the ones that allow for smooth transition in P2 scenes without any fade ins, like Jeff & Kyle scenes). Everything created with E2 and E3 (transition-less) works fine.

So... v0.18 won't be coming this month, since I'm gonna spend next 2 weeks trying to fix anim transition bug and re-doing all old animations, which comes down to (most likely) reworking whole Kevin's Diner. Well, 2 weeks is not much time to get it done and I'm quite far from being the best programmer in the world, but, in all modesty, I'm a top dog when it comes to crunching and not giving up, thus all my private projects have always seen a finish and this project is no exception.

P.S. If anyone feels cheated by me, feel free to ask for a refund, I won't be making any problems (as always).

P.S.2. Everyone who pledged in May will still get access to v0.18 that comes out in June.