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HeadGame2_Patreon_DevBuild_20263.zip 1.8 GB
May 23, 2026

Head Game 2 Devbuild Update – MVP Push & New Interaction Systems

Hey everyone,

I decided to not let you wait any longer and just show you what I have right now :) The latest devbuild of Head Game 2 is focused heavily on interaction, reactions, and polishing the core experience. I am currently working toward finishing the minimum viable product, so I can start preparing the game for release on other platforms, including Steam.

That means the current priority is simple: get the main systems stable, polished, and satisfying before expanding further.

Most Prominent Features in This Devbuild

Cum Particle System

One of the biggest additions in this build is the new cum particle system. This includes both the actual cumshot effect and on-body cum visuals. Unlike Head Game 1 we now have actual cum particles instead of just decal textures.

It is still something I want to improve further, especially with effects like oozing and making it actually flow down the skin, but the foundation is now in place and working.

Player Hand Interactions

Player hand interactions are now a much bigger part of the experience. The current build includes:

  • Touching

  • Grabbing / squeezing

  • Slapping

These interactions can now trigger different character reactions, visual effects, and sounds. This is an important step toward making the character feel more reactive and less static.

Dynamic Character Effects

I also added and improved several dynamic character effects, including:

  • Tears

  • Eyeliner smudge

  • Lipstick smudge

  • Slap marks

  • Spit / drool

  • Throat bulge

The goal with these systems is to make the character visually respond to what is happening during gameplay. Some of these effects are already working well, while others will still receive more polish in future builds.

Status Effect System

This build also introduces the first version of the status effect system.

Right now, it is still very much work in progress and does not have deep gameplay value yet. At the moment, it is mainly used to trigger sounds and visual effects. However, this system will become more important later.

Current Development Focus

Right now, my main goal is to finish the MVP version of Head Game 2.

This means I am focusing less on adding completely new experimental features and more on making sure the core experience feels good.

The next big rework will be the sound system, especially the moaning sounds. The current sound system works, but it needs a lot more structure and variation to feel natural. This will be one of the next major areas of improvement.

Current Todo List

Gameplay

  • ☑ Camera controls

  • ☐ Fix various animation glitches

UI

  • ☑ Status UI

  • ☑ Declutter

Character Reactions

  • ☑ Breath-level based breathing

  • ☑ Coughing

  • ☑ Gagging

  • ☑ Female orgasm

  • ☐ Male orgasm

  • ☐ Pass out

Reactions To

  • ☑ Touch

  • ☑ Squeeze

  • ☑ Slap

  • ☑ Cumshots on / in different body parts

Interactions

  • ☑ Touch

  • ☑ Squeeze

  • ☑ Slap

  • ☑ First-person penis

Visual Effects

  • ☑ Cumshots

  • ☑ On-body cum

  • ☐ Cum oozing

  • ☑ Spit / drool

  • ☑ Tears

  • ☐ Sweat

  • ☑ Slap marks

  • ☑ Throat bulge

  • ☐ Wet pussy

Sounds

  • ☐ Moaning

  • ☐ Coughing

  • ☐ Gagging

  • ☐ Sucking

  • ☐ Cumshot

What Comes Next

The next major focus will be polishing the sound system. Especially the moaning sounds need a proper rework so they react better to gameplay, breathing level, status effects, and character state.

After that, I will continue fixing animation glitches and improving the remaining visual effects. Once the MVP is in a good state, I can start looking more seriously into releasing Head Game 2 on additional platforms like Steam.

Thanks a lot for supporting the project and be so patient.