Elite Workshop Day 1 — What kind of item should we make?
Hey heroes! It's time to make a new item together!
Please vote on a direction and leave a comment with an item idea that's as refined or as vague as you like.
Three or more of your commented suggestions relating to the winning item direction will be up for a follow-up vote tomorrow!
Remember that this will be an official Saddlebag item and will not credit anyone for the ideas generated through this process. Please only bring ideas you're comfortable with sharing to the workshop!
Let's make something exciting together! See you back here tomorrow!
Comments (14)
[Dragon Horn] The Hoarder's Haul A hollowed out horn of an ancient dragon, cracked along its length to form a crude cart. Its residual magic allows it to hover effortlessly, supporting up to 500 lbs in this way. Additionally, when you place treasure (or any object) into the cart, you can speak a secret command phrase. Any creature who does not repeat the same command phrase where they attempt to remove that item from the cart must succeed on a Dex save or take XdY damage of a type that matches the dragon the horn came from.
Wyrmling Whistle This draconic horn has been whittled down into a nice and smooth whistle. When blown into it releases a different sound based on the color of dragon it originated from. As an action you can blow into the whistle to summon a spectral dragon wyrmling the color of the dragon the horn was crafted from with the changes if having the same resistances and immunities/condition immunities as any spectral creature would (ex: Ghost). It regards you and any allies of your choosing as friends and will protect all of you with its life. You control the spectral wyrmling on its turn and it takes initiative right after you. Once a day you can command the dragon to spew out a breath of pure force damage that only affects enemies and pushes them and knocks them prone on a failed save. The whistle also gives you the Draconic language when you attune to it. A bit over the place my apologies but generally summon a spectral wyrmling to fight side by side with you and your allies and have a special ghosty breath that only harms foes. And the nice ability of speaking to Dragons along with the whistle.
A dragons horn that summons a spectral dragon wyrmling creature as an ally.
Bag of Colding/Chest Of Colding Similar to the bag of holding except it keeps items cold and preserved.
TGS already has one of those! Check out the Everice Box.
Dragonhorn Axe A dragon killing axe with additional elemental powers from the dragon it was built from. Additionally, you can use a reaction when you are inside a breath weapon cone to part the cone in the middle, creating a smaller cone behind you that is a safe area.
There's a legendary sword from Year 1 that does the same thing as this, called the Dragon Kindled Edge!
Dragon Unihorn. Wondrous item, rare (requires attunement) A dragon horn which attaches to your forehead. It can be used as a spellcasting focus, and whenever you take the attack action on your turn, you can make a melee attack with the horn against a target within range as a bonus action. In addition, this horn has 3 charges. You can expend a charge to touch a creature with the horn, granting them resistance for 1 minute against the element of the dragon which the horn was made from. (Sorry for the bad writting).
maybe a pauldron made from a dragon horn that lets you expend a charge to bring up a magical cloak that protects against the breath attack
Swamp Skaters A pair of snowshoe-like footgear with small wings on the heels which allow you to ignore difficult terrain in wet areas, and/or walk on water. Needs work.
Horn of Dragonblood Wondrous item, rarity varies? A drinking horn made of a hollowed out dragon horn. It can magically fill itself with dragonblood, which has a strong burning sensation when drunk. It allows you to exhale gas with effects dependent on the type of horn drank from. (Silver: paralyzing breath, gold: weakening breath, etc)
Blue Dragons Horn Shield Item, shield (legendary) requires attunenent This shield is carved out of the nose horn of an adult Blue Dragon. While attuned to this shield you receive the following benefits You get a +2 to your ac. This bonus is in addition to the shields normal bonus. You have resistance to lightning damage. If you move more than 20 feet in a straight line, you may immediately use you bonus action to make a melee attack using this shield, dealing 2d6 lightning damage on a hit. The target must make a DC 15 dexterity saving throw or be knocked prone. You may use your bonus action to drag a metallic weapon across the shield, charging it with energy. The next hit you make with this weapon for up to one minute deals an additional 2d6 lightning damage. This property cannot be used again until you finish a short or long rest
Whistling Warclub This massive club made from a carved dragon's horn makes a high pitched shriek audible out to 100 feet as it is swung, dealing 2d4 thunder damage in a 5 foot radius centered on yourself when the weapon misses and 1d4 on a hit in addition to the club's base damage, which you are immune to. Once per day as an action you can blow through the handle of the club to play a resounding note that invigorates non-hostile creatures in a 10 foot radius centered on yourself. Affected creatures receive the benefits of the spell Heroism for five minutes, and receive 5 temporary hit points at the start of each of their turns.
Dragonfear Horn wondrous item, rare This horn has 4 charges and regains 1d4 expended charges daily at dawn. As an action, you can expend a charge and blow through this horn to cause hostile creatures within 30 feet of you to make a dc 15 wisdom saving throw or become frightened of you for 1 minute. Affected creatures can repeat this saving throw at the end of each of their turns. Once a creature has succeeded on the save against this effect it is immune to it for 24 hours.
