Bard_CollegeOfPerfumers_v1-1.pdf 31.7 MB
April 13, 2026

Bard: College of Perfumers | New Subclass!

Balance update changelogs are listed at the bottom of the post.

—

A bard of the College of Perfumers can grasp the attention of anyone around them without saying a single word. By manipulating the powerful sense of smell, these bards can create equally powerful effects that control, overpower, and shock those around them.

  • Cast a unique array of poison and gaseous spells!

  • Use your Bardic Inspiration to create an Enchanted Perfume, whose abilities get better over time!

  • Overwhelm enemies with powerful scents, enhancing your bardic spells!

  • Modify your poison spray cantrip, turning it into a highly customizable effect with an array of properties that can help control a wide variety of scenarios! Options include:

    • Poisoning Spray (poisons)

    • Revolting Spray (makes creatures gag)

    • Slowing Spray (slows creatures)

    • Volatile Spray (makes creatures explode when hit with fire)

Since not all subclasses are tied to a specific setting in Saddlebag Year 6, consider the following pre-existing settings to align this with.

  • Aelorynne

  • Antronec

  • Breezeport

  • Crest City

  • Feasts, Festivals, and Taverns

  • Halcyon Drop

  • Mysteries of the Border Ethereal

  • Orostead

  • Polaris

  • The Mountain of Gold

  • The Safire Wood

  • Val Linsen

Want to see what's next and join the PAID playtesting sessions? Join the Discord to sign up for them each month!

As always, further revisions will be made here with published updates as they're released, as needed.

Credits

I was responsible for direction, design, and additional editing for this setting. However, this couldn't be possible without extra help. If you like this setting, consider supporting these other incredible creators:

TheArenaGuy — Editing

Damien Mammoliti — Subclass illustration

And all the passionate playtesters!

This release is also made especially possible by the extra generosity of $12+ Legendary Heroes! Thank you all so much for you support, and be proud of your place in the end credits! You've earned it!

Update v1.1

  • Added a mechanic to handle 5.5's poison spray mechanic as an attack roll instead of saving throw. Now it always uses a save if you use the Poisoned Perfumes option, regardless of what system you're using.