Heroic Ideas — Choose 2 community item ideas to be made!
Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You can submit your ideas on Discord, too! Come join us in the #patron-item-workshop channel!
You may recognize some returning item suggestions! Items can be renominated and re-drawn for weekly polls following a week-long cooldown.
Here are the randomly selected item ideas drawn from this week's nominations!
Ideas
1) Tagelheart — A black bone tagelharpa with stylized hearts etched into it. You gain a bonus to Charisma (Performance) checks made with it and can detect the heartbeat of all creatures within range. You can expend charges for various effects, such as outlining creatures based on their intentions (i.e. hostile or friendly), casting the calm emotions spell, or engulf a target in sorrow which deals damage and potentially frightens them.
2) Kitsune Mask — This white ceramic fox mask is painted with crimson markings grants a bonus to Dexterity checks and saves, and has charges that can be used for various cunning spells like disguise self, faerie fire, greater invisibility, and more. Charges can also be used to manifest illusory glowing fox tails that swirl behind you, which replicates the effects of the mirror image spell, potentially taking damage instead of you.
3) Armor of the Grotesque — This stone-like armor is adorned with ghoulish motifs. You can doff the armor as an action, giving it wings and flying off to a point within 30 feet of you where it transforms into a gargoyle under your control for 1 hour.
4) Stag’s Crown — A longbow fashioned from the antlers of a great stag. You gain a bonus to attack and damage with it, and can use its charges to attempt to transform a target you hit into an elk which also gives you advantage on tracking it while it remains transformed. Expending the last charge has a chance to transform the bow itself into a giant elk that is friendly to you.
5) Lycanthropic Draught — This stoppered vial contains the alchemically treated blood of a werewolf. After drinking this potion, you temporarily undergo a partial transformation to gain some werewolf features, like resistances, increased speed advantage on Perception checks, and pack tactics. Your unarmed strikes also deal extra piercing or slashing damage. After the transformation, you must make Constitution saving throw to fight off the effects of the violent process of reverting to your normal form.
6) Alchemist's Cocktail Shaker — A cocktail shaker designed by an alchemist to enhance beverages. You can combine two or more potions into this shaker and mix them together to create a magical cocktail. Drinking the resulting potion requires a Constitution saving throw, increasing in DC depending on how many potions were combined. Failure requires you to roll to gain a random negative drawback, otherwise you gain the benefits of the potions that were used in the mixture.
7) The Kitchen Sink — This musket has a comically wide flared end. It can fire standard ammunition, but can also be loaded with materials at the start of the day. You can violently expel those materials as an action, blasting them in a cone to damage your foes.
Keep on adventuring!
Comments (1)
Pretty sure the 4.5e rules let you mix potions anyway...
