Have you looked at Nimble yet?
Bottom Line Up Top: Check out this Kickstarter—I really think it's worth your time and energy. Nimble RPG is one of the best games to come out of the OGL Crisis from 2023. If you're already playing 5e, you're already prepared to learn and play and love this in minutes.
Hey folks!
A few weeks ago I made a post about two Kickstarters that were launching that I really valued. This is a similar type of post, but I wanted to talk a little more first before just giving you the pitch for why I like a thing (and think you could too).
When Wizards Of The Coast tried to destroy third party content creation for 5e in 2023, almost everyone was, appropriately, furious. Among my peers, we call that maelstrom the OGL Crisis (or similar, but Crisis is common). Thankfully, the work that the community poured into fighting back against the Crisis was worth it (I was even interviewed on NPR about it), and so we're all still here today.
Now, the folks that checked out other systems because of this fallout but came back to 5e typically did so for one or more of the following reasons:
Convincing players to learn another system is really hard
The money invested into 5e was too much to rationalize migrating entirely
Other systems couldn't quite scratch the same itch (too loose, too complex, etc.)
What these people also brought back to their 5e tables was a greater appreciation of RPG design and what other systems can, and often did, do right. Often, GMs would integrate those things into 5e—you'll find a lot of homebrew options for bringing elements from other games into D&D if you look for it.
Of course, I (and everyone) wanted to make our own version of "5e-but-right." Most of us stopped, or switched to making hacks for other games (or 5e). Among those that stuck with it is Evan. His game, Nimble, is actually easy to use 5e content in with only minor adjustments—monsters, adventures, and items—and is lightning quick. It actually succeeds in capturing that D&D lightning in a bottle and making it fast, fun, and exciting. It also succeeds in addressing those three reasons I gave for why people would return to 5e after trying something else.
All this isn't to say that I'm gonna be a Nimble creator all of a sudden (don't worry), but this is to say that Nimble is really, really good, and really, really worth your time. I read the Core Rules from front to back, really read it, in a half hour. Honestly, probably less: a lot of that time was being really impressed with how all its mechanics tied back into each other. It's short, sweet, and reads naturally. By playing 5e, you're already 90% ready to play (and save so, so much slog). (And, of course, you could keep using Saddlebag stuff as normal.)
Griff, get on with it.
Nimble's got a new Kickstarter ongoing that includes a great expansion pack for monsters and character options, plus gives you a chance to get the core rules in case you missed them (or want them in hard-covers). I backed it (very happily), and think a lot of you may find similar joy in reading and playing it. I wouldn't have written all this without earnestly thinking it was worth your time.
In case you've read this far, click through here to check out the Kickstarter and maybe even grab your own copies of the game. I think you're really, really going to like it.

Back Monsters & More! A Nimble TTRPG Reprint & Expansion
Nimble is a fast, tactical TTRPG that eliminates the slog that's all too common in our game nights. letting the story and your choices take center stage. Neither too "rules heavy" nor "rules light" but Rules Tight. A perfect balance of quick-to-pick up, easy to GM, with deceptively DEEP strategy, and opportunities for teamwork and RP!
Thanks for reading so far! I know it's more than I usually write, especially if it's not an important announcement. In this case, I think Evan, and Nimble, are making work that I feel is important for the 5e community to take note of and consider!
That's all for now! Keep on adventuring!
-g
Comments (6)
What is your favorite mechanic of this system?
That's hard to pin down. I think the one on the forefront of my mind is the Primary Die mechanic, which serves to address one of my own concerns with 5e gameplay's slog—rolling to hit and either failing (feels bad) or then needing to roll damage dice (added slog). The Primary Die unites the two rolls in an ergonomic way that's then used and manipulated throughout the game with equally clever mechanics that leverage that.
Okay I didn’t know you got interviewed by NPR. So when do you a tiny role play with a few of the NPR interns?
Ha! It was a short one, but it was about the damage that was being caused and why it was important to NOT stamp out creatives for the game.
I love Nimble and have actually already backed the expansion Kickstarter! Cool to see some of my faves cross over like this though. :)
So did I! It's a great system. Its cool that a lot of 5e homebrew works with it (mostly monsters and items tbf)
