Development Progression
Hiya,
It's been a month since the release of the major update. I hope that you guys had fun with the update despite its flaws and imperfections. I'm really happy to see that we have a nearly perfect approval rating from you guys, this would definitely encourage us to continue onward towards the finish line!
Oh, and I'm joyful to see some people paid attention to the lore of the faction too! Their positive impressions re-assures me that maybe there is a place for outsiders like us too in the modiverse. What's your favorite thing or lore piece in the mod by the way? Let me know down below in the comment section!
Anyway, you guys might be wondering - "What's next for the UAF?"
I think it goes without saying that it would be imperative to focus on improving the current patch by addressing the obvious issues, oversights and bugs first. So, several months will be dedicated towards improving the mod first before looking forward.
Otherwise, we have three plausible options to choose from.
Battlestations, Tech Tree Completion, and lastly - Quest and Lore Implementation.
Battlestations
I've already sketched out more than a handful of designs that might be interesting to put into the game but I have no experience to crafting a homebrew station for the game. This might sound funny coming from the insane man who made capital ships more than anything lesser than that but trust me - it's an entirely different beast. This would be the most difficult and challenging thing to do for sure.
Tech Tree Completion
This option is the most realistic path to choose post-update. There are only less than a dozen ships left just waiting to be remastered such as the Cherry Vanguard, the third and final rework for the Purcellyra and Persephone Natasya and last but not least - the Vioceleste, the long awaited Assault Battleship capable of fielding a vast array of superior firepower. This also may open the opportunity to do collaborations with any friendly factions to perhaps introduce something unique to the roster.
Quest and Lore Implementation
As I promised, I won't be holding back the lore of the UAF anymore. This means some portraits will gain permanent names and status within the faction. They will also come along with their own story lines with consequences and rewards, should the player decide to engage themselves further with the Federation. Believe me, every little thing will matter in the future as they will determine what kind of ending you might get in the UAF story.
Well, that's all I wanna say for now as these are something to look up to for the next update. I don't have a name for the major patch yet, so we'll keep the future updates small and compact for now. As always, thank you for your patronage and loyal support.
Sincerely,
CY / Milkydromeda
Comments (20)
I would love to see a collab with arma armatura.
i loved the lore around the lynx, and i wonder if perhaps his AI thing might come in handy for more than the lynx later, that and the hyper aria questline, it was all really interesting lore wise
Since this post asks, definitely my favorite lore bit/aspect and honestly my favorite aspect of the mod and faction in general is the simple fact that it's filled with characters and stories I ACTUALLY want to give a shit about, which isn't easy to do and is broadly looked over with most other mods with only a few exceptions.
Id say finish polishing up the bugs, then battle stations, then tech tree. Then once those are done they’ll give you more availability for quests and lore ideas once you have the framework/setting down you basically have your own sandbox to build that lore from.
The Lynx questline and ship. Love watching that little gal zip around the battle space causing chaos. Also the Black Sorceress with the new AI core is a absolute terror.
Always excited to see what comes next.
I see two ways forward here. Battlestations, as you said, are the most difficult task, so it would perhaps be wise to get them out of the way first. On the other hand, finishing the tech tree is the simplest of the three, so getting it out of the way means more time dedicated to lore and stations afterwards, without worrying about having to come back to a more minor task. Personally I'd say: Ships>Lore>Stations, but that's just my preference, and ultimately it's whatever you think will be best to work on next. I look forward to whatever it is, though.
this update came just in time to go to the sandbox ☠️
Tech Tree completion first for me. You make amazing ships and I think that should be the priority. I love the lore and think that should be next after you finish the tech tree. Battlestations are cool but in my opinion is the third priority. Your ships made this mod great. Focus on finishing that and the rest will fall into place.
Fuuccckkkk, I know I suggested on working on UAF's Battlestation, but I do wish to see my beloved Vioceleste finally touch the stars with lightened wings. But! I'll stick to my guns and push for UAF to finally have its Planetary Defense Station, the one and only.. "Lily Stargazer" (assuming you're still sticking with that design), I don't blame people for not knowing or forgetting that concept Battlestation in the old tech tree, hell, I barely remembered it myself until that Twitter post.
I would vote for the battlestation first. It's quite weird for an unique faction equipping everything of its own to use vanilla stations. Though it will be quite challenging, I hope you guys can manage to make it as always. And here's another thing: will we get descriptions of different relationship with UAF in the faction info? Anyway, I'm looking forward to any new contents you offer next.
I'm still not very far in the many stories, but I love how Tilted Dagger has grown from a brief mission with a short battle to a multi-step adventure. The writing and characters got me to really care about the choices I made and later be happy to incorporate them in my fleet.
All 3 options seem both important and really cool. I gotta agree battlestations might give you some cool ideas though. (I definitely dont just want cool stations for my colonies from my favorite mod.)
Question, can you get the Supercaps and progress through the UAF story without going to a Commission with them or do you need to be commissioned?
Unfortunately we're still using the old system in this patch. You need to be commissioned or alliance for that.
If I were to list my favorite lore piece, I would copy paste the entire google doc I made piecing everything together from the interactions and codex lore bits I found. But overall it would definitely have to be about the time period before the cosmic gate, particularly the Unifying war!! I love how much you managed to sneak in about it in things you wouldn’t expect like the Osela destroyer!! Keep up the amazing work homie!
Battlestation in my opinion. As much as I want the lore, that challange from designing a station could give you some ideas. We need dedicated chunk of steel to protect those (space marbles) planets :D
I don't care what happens first, just do what you feel represents the UAF and it's lore best. Me and many others will be waiting happily for whatever comes.
I'm looking forward to whatever you have to offer! It's been a wonderful journey so far
in the permasuiri we trust
