January 22, 2026

30 days left to go!

Heyo,

Only 30 days left to go before the official release date of the next grand update. I hope you guys are looking forward to perhaps, the most ambitious and biggest patch! I'd like to ask you guys some simple questions out of curiosity.



Do you guys have anything to say about the mod?

What things are you looking forward to in the next update?

What do you guys like or dislike about it?

Do you have a wish? Because if its reasonable and plausible, who knows we might make it happen.

Comments (29)

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Navataly · February 26, 2026

I pray you add in a Nexerilin option to *be* an Automata Captain! It’d be cool to do a purely AI run with you- as an AI! Black ships and all? Or whatever else you think fit! With all the boons, and malices in mind!

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BIG_POTATO · February 13, 2026

MILKY!!! RELEASE THE UPDATE ONE WEEK EARLY, AND MY LIFE IS YOURS!!!!

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Aidoneus · February 10, 2026

What is there to say that isn’t already mentioned? The mod is great! Even while it’s still a WIP there is a reason why it’s so beloved by many players. I can’t help but look forward to the next release. I honestly wish I could help in the development in any way or form, but I lack the necessary skills in music production I’m afraid. Regardless, I love this mod, and I’m sure that most players consider it a staple within the game. I’m eagerly waiting for the next set of ships, especially the new flagships and the experimental dual-sentry. I also can’t wait to see more of the storyline, lore, quests. If you’re able to pull the same thing off as Sierra from Nexerilin, an interactive officer in your fleet, it would set a new standard for faction mods. Again… I love this mod. I can’t play without it because I always gravitate towards the UAF, the ships, the portraits, the energy weapons, the literal nukes and lava cakes (fav dessert so yes I am biased). I hope to see the full release of this mod along with Starsector one day.

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Kaie · February 7, 2026

I love this mod, everything about it just feels right, the atmosphere, the ships, the strike craft, I love it all, and im really looking foward to the new elite wings, and im sure my friend will love the lynx given how much he loves the black sun hyper frigate, while im not a fan of the new noveraria model, im sure its new weapons and abilities will make up for it, I can't wait for the update to release so I can play through the entirety of the UAF again! my only wish is to have even more unique characters to interact with, whether it be shopkeepers, quest givers, ect

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HereticKannon · February 1, 2026

-Do you guys have anything to say about the mod? I love this mod. It’s something I never want to play Starsector without, I consider it a staple mod that not only adds to the experience but helps complete it. Is it lore friendly? I guess that depends on your view of isekai. I personally like how the mod doesn’t bend over backwards trying to shoehorn its way into the base Starsector lore. The UAF got hit by truck-kun and now they’re in the Persean Sector, trying to make the best of it. I like it. UAF never leaves my mod list. It's a constant along with things like Armaa and Nex. -What things are you looking forward to in the next update? Other than rebalancing, I’m not sure what is in store for us with the update. I’ve been trying not to look at it, so I can be surprised by any new content or additions. I hope you don’t drive yourself mad trying to balance everything to be on par with vanilla, I still remember when Nia deployed a ‘nerf minigun’ patch to Sylphon a few years back to try to please a couple vocal people on the forums. Trying to make everyone happy is impossible, just do what feels right. -What do you guys like or dislike about it? The missile fighters are great. Super Arias, my beloved (especially the Hyper). The line guns from the Claris to the Cyrexa are great. I love the symphony of a wall of UAF’s guns all the way down to my little Reina lls. A gun’s sounds are sometimes more important to me than anything else when it comes to whether or not I actually end up using it. The ships are sleek, the music is stellar, the portraits are beautiful… the mod overall has great presentation. One thing I have grown to dislike is the Lyora, or I suppose more specifically the Lion’s Roar. Don’t get me wrong, it’s a very cool, unique weapon and can be funny to use. I’ve tried to make it work but it just seems… bad. Maybe it’s just me, but the damage radius seems so small compared to the brilliant detonation. It definitely leads to ‘maximum chaos’ as it says in the description, though. I wish I could make it work, it’s just that when I pilot the Lyora it feels underwhelming compared to what it could be. -Do you have a wish? Because if its reasonable and plausible, who knows we might make it happen. More UAF quests! I always enjoy having quests or storyline stuff to do. Starsector can feel a little dry sometimes when you’re just playing in the sandbox with no goals other than the ones you set for yourself. Quests and narrative can add context and impact to the gameplay. Otherwise, just keep doing what you’re doing. UAF is an awesome mod, I’m very grateful for all of the time and effort that has been put into it over the years.

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Zunavin · January 30, 2026

had to edit my comment because I messed up and hit enter too early.

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Zunavin · January 30, 2026

Late to the party but I'll give my two cents. Thoughts on the mod- The first time I ever saw Starsector overall was from IroncladLion's video on multiple mods, Basically saw it and thought it was fun, downloaded it and tried it vanilla, then downloaded UAF because of the Nukes (lol). Needless to say, I haven't had a playthrough yet that HAS NOT had the UAF in game. It's by far my favorite ship collection, specifically the base line ships mixed in line with November artillery ships can counter a ton of both vanilla and even a few megaship mods I run. I also love the carrier oriented combat style and use WINGCOM alongside it, (Yes, everyone has a UAF Portrait). Not sure if you remember also, but based on my image it should be obvious, I asked my wife to draw a portrait of me using the UAF format but also following a darker aesthetic to symbolize more of a defector/pirate role, I've never been good at following directions, so I felt like it fit my personality a bit. (that and, although I would have loved to, i couldn't afford the commission tier ;w;). I'm genuinely looking forward to the updated systems, the new carrier capital, and the ship reskins that are coming up for the Sentry! I love a ton about it, especially how it's grounded in a lot of realism. The only thing I can genuinely say I dislike, is how the Sunami is seen as a combat vessel... I lose so many of them (Marines included sadly because I rush to use auto deploy xD) My only wish? That I had been here to be a supporter sooner.

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Happy_Power_Outlet · January 27, 2026

So far, looking forward to paint the Galaxy BLUE. and maybie a double Hammerhead Attack Cruiser in the UAF Style *_*

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Rey · January 27, 2026

UAF themed pirate ships would be interesting and a good excuse for you to paint however you like beyond the faction's usual patterns and colors. Also i just want you to know that it was a video about the UAF that made me discover star sector and it most definitely was the first mod i downloaded (besides the obligatori ones) to the game, so i have been very excited for the new update to finally continue the story, i may not get into the streams that much but whenever i see you are live by coincidence i always stay for at least 15 minutes and i hope more people can experience this fantastic mod you made. P.S When are we getting a usable FULL Breve?

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CaptainODST · January 23, 2026

I did just have a thought, I’d love to see a UAF Tug boat like what the Diable Avionics mod has with that tiny little tug boat that improves the max speed of a fleet at the cost of sensor profile and of course a fleet capacity slot.

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梅铖 周 · January 23, 2026

Could you please tell me if it's possible to increase Solvernia's speed? When I have her with me, the entire fleet's speed becomes very slow.

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Louken Cast · January 23, 2026

If you install the hullmod 'Augmented Drive Field' on the Solvernia it increases its burn level. The fleet when travelling in space uses the the ship with the lowest burn level as its speed.

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FieryD · January 23, 2026

What i have to say about the wait for the mod update? .....missile...missile...missile... Can't wait for the new capitals... My only wish is for the Semibreve to remain as hilariously OP as it is now. Coz...there is no friendly fire thus it's balance...I have nuked my own ships as much as enemies...

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Oni Satsugai Sha · January 22, 2026

looking forward to it, I stopped after a very long time, and if your mod drops its just one of those times to file for an early 2 week long vacation for personal reasons XD, i just want to say thank you for your grand effort and for not giving up despite the hardships and challenges that came your way XD. -Do you guys have anything to say about the mod? THIS MOD IS ONE OF THE MAIN REASON I KEPT COMING BACK TO STARSECTOR (well the top one is actually because its Starsector ), FOR IT FEEDS MY HUNGER TO CAP SPAM, OR TO BLOT OUT THE STARS WITH THE AMOUNT OF ORDINANCES AND FIGHTER WINGS I CAN FIT INTO ALL MY SHIPS AND CAPITALS, ALL WHILE LOOKING LIKE ART PIECES IN THE VOID OF SPACE. -What things are you looking forward to in the next update? experiencing the love and passion you and your team poured into the mod and enjoying every single moment of it. -What do you guys like or dislike about it? what i like about it is that is that doesn't pretend to fit in starsector, it rolls with the punches and still lets you conquer the other factions with auroran pastries (and nukes that's very important) its like playing a game within a game that lets you just unwind that stress, and feed that hunger for a somewhat stable faction as an escape from all the stress in the core worlds. dislikes? hmm... so where's that Breve and Megabreve? -Do you have a wish? Because if its reasonable and plausible, who knows we might make it happen. i know this is impossible but here's to hoping that it might give you an idea or future reference for a ship, or a special side quest that triggers when you have all 3 super capitals in your fleet, scenario: the queen contacts you privately upon docking into New Auroria reveals that she has a very serious problem at the moment that needs to be dealt with immediately, upon talking to the queen all 3 rulers are present and that the mission that will be discussed must not reach the eyes and ears of anyone outside high command, that in their efforts to prepare for the worst they now face the very thing they tried to use against their would be enemies." featuring either A.) a massive AI ship on the class of its own the UAF's attempt to make a fully automated predator-type phase capital / super-capital ship meant to single-handedly stealthily (assassinate that pesky hegemony AI-inspector fleets) take out threats or cripple or even destroy any invasion fleet that poses a threat to the UAF. utilizing long range anti capital artillery with (limited ammuntion or long charging/reload) penetration nukes that bypasses shields and then explodes B.) this is just me fantasizing and fanboying on the UAF i know this is a longshot but here i go, A one-of-a-kind supercapital, the culmination of UAF engineering: a love child of all three supercapitals. This ship is a heavily armored super dreadnought-carrier, capable of deploying its own shields while fielding an absurd number of fighter wings, while using its custom long range cannons to destroy ships at extreme ranges, with its carrier capacity quite literally dwarfing the Cherry itself through a phase-type storage allowing it to remain relatively similar in size to the 3 capitals (just 20%~30% bigger). It stands as the pinnacle of UAF brilliance and some may even say hubris. The vessel possesses a custom ship ability where It can enter a phased state, and due to its extreme size it unleash massive energy and EMP damage across a wide area when entering and exiting its phased state. This ability holds up to three charges (or more), and each phase exit supercharges the ship’s weapon systems—boosting fire rate, range, and damage simultaneously, while also gaining a massive speed boost during its phased state allowing it to breakthrough formations or quickly escape ambushes. Lore-wise, the ship was conceived as a last-resort supercapital, designed for the worst possible scenario. If the UAF were ever forced to abandon its home system due to overwhelming external threats (assuming the Solvernia and Novaeria were destroyed or crippled beyond long-range warp capability) this vessel would serve as the final bulwark. It was meant either to aid the remaining supercapitals in recovery and turn the tide of battle or, if all else failed, to buy enough time for the Aurorans to escape. or worse comes to worst in that darkest outcome, the ship would become an ark the successor to the Cherry’s legacy. As the final fleet made its stand, the Queen and her subjects would board it, ensuring the survival of their people. The vessel would then assume the combined roles of both the Novaeria and Solvernia while the UAF slowly rebuilds and recovers. However, the ship’s design allows it to be operated by a single individual (yes it was supposed to be the queen or at least one of the 3 rulers if the queen ever decides to stay with the last fleet) or even autonomously. The AI core created to power it has since gone rogue (in the UAF's efforts to make a more powerful A.I. core) and is now actively attacking other factions. Fortunately, it was never marked with UAF banners (you will fight the unmarked version here but the one in the blueprint should once again don the UAF's name). Even so, the Queen has deemed it too dangerous to exist, it was last seen by our scouts attacking a pirate base and its fleets, so act quickly, remember leave no signs that the UAF was ever involved. Her order is absolute: all personnel in the research facility that created it are to be evacuated and retrieved and the entire the surface of the planet be reduced to ash and glass, (preferably in an unmarked system, orbiting a barren, ore-rich world, much like the one where the Ziggurat ship was discovered). Afterward, the vessel itself must be stopped… (and, if possible, claimed, or you can make it so that its unsalvageable, in the event of its destruction you only need to escort the evacuated personnel back to the queen and with the queen's approval she can offer you the ship's blueprint as a reward... or make you pay for it as a way for the UAF to somehow recover some of the cost in its development and creation.) it might also be a good time to introduce the Breve or the Megabreve in this mission to help take out that rogue super-capital you can even add it into the blueprint reward.

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CaptainODST · January 22, 2026

-Do you guys have anything to say about the mod? This mod was the main reason I got into Starsector originally, I love the sprite work and’s he overall art style of the ships especially the new Reisen (M). I also didn’t know I needed shock cannons in the UAF mod as bad as I did until this experimental update. -Things are you looking forward to in the next update. Shock cannons, the fighter reworks, and just overall additions like new ships are always more than welcome. -What do you guys like or dislike about it? What I Like? I love the vast majority of the mod but I love the feel of most weapons and ships although there are some weapons I personally lean away from such as the edge energy weapons but I can see where they would fit into a play style. But Honestly I don’t really have any real complaints -Do you have a wish? I think I’d love to see large versions of some fighter wings to scale the low cost fighter up to get some buffs from the Super Heavy Carrier Operations modification but not all when it’s S-modded but that’s more of a idea I think would be neat to mess around with more than a official addon. Moreso I’d love to see more compatibility with Arma Armatura so I can have sort of like ace pilots mixed into my fleet since I’ve found using those in groups vs enemy frigates and even larger vessels so much fun while I slug it out in the Reisen (M) beside a UAF super carrier. I think it’d be awesome to have custom marine operations/invasion artwork for the UAF faction but I’d imagine that could be quite difficult depending on how it’s all set up in starsector. Hell I’d take just a straight optional replacer for the game as a whole when it comes to those marine artworks. I really can’t think of much I’d really love to see right now other than just more stuff to work alongside Arma Armatura. Shock Cannon would’ve been my next request. Just fantastic work on the mod overall and I can’t wait to see what the future holds, and keep doing what your doing!

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Louken Cast · January 22, 2026

I'm gonna have to be honest, the reason I bought Starsector was to try out this mod and it's going to stay enabled in all my runs. It has actually ruined (in a good way) Starsector for me since I only use UAF ships lol. I'm looking forward to new stories and missions! Give me nose art of the main women, and shark teeth, and my life is yours (it already is) CY RAAHHH!

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Happy_Power_Outlet · January 27, 2026

Agreed Sir. Yep Ironclad Lion had his Part innit. The Music from UAF is calming my nonstop talking Brain. For that Milkydromeda - Thank you <3

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NPC · January 22, 2026

-Do you guys have anything to say about the mod? As a big enjoyer of carriers, this mod probably has some of my favorite fighters in all of Starsector. Super Aria my beloved <3 -What things are you looking forward to in the next update? The Mooparia and Novaeria carriers, mostly. 8~10 wings? Yes please! Also interested in the fighter reworks. -What do you guys like or dislike about it? Like, other than the fighters and carriers? Jokes aside, I’m also pretty fond of the ballistics guns. The support variants especially for the long range and low flux use. Dislike, well the fact that a lot of the missiles use flux and regenerate ammo I guess. Not because I think they’re like, unbalanced or anything, it just feels weird. -Do you have a wish? BIG fighter wing. Pretty much every fighter wing is either ‘multiple weak fighters for a low price’ or ‘few strong fighters for high price’. Something like ‘8 Aria strike wings for 15op’ would be fun I think. Or heck, 7 Super Arias for 32 or something crazy like that. Also support fighters. I have a crippling Defensive Targeting Array addiction. Pls send help.

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TheLord999 · January 22, 2026

Exquisite

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TheLord999 · January 22, 2026

I’m very impatient

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『SpectreAutomatus』 · January 22, 2026

“Do you guys have anything to say about the mod?” - This mod is the mod that got me into Starsector and is essentially a MASSIVE story and expansion pack DLC for the game IF not almost an entirely different game. From the music, to the bits of lore and overall look of everything it’s amazing!!! “What things are you looking forward to in the next update?” - Getting to see the fantastic new ship designs and other reworked sprites and combat elemets along with the new art/story elements! “What do you guys like or dislike about it?” - That it’s not as popular as it should be and deserves to be!!! 😤 “Do you have a wish? Because if its reasonable and plausible, who knows we might make it happen.” - I wish to experience the UAF mod as a complete and whole. Maybe even get to relive the events/play the encounter against the core sector fleet that attacked New Aurora with the brave ships that defended the planet too. 🥲

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V · January 22, 2026

LET'S GOOOO!!!

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William Davenport · January 22, 2026

Just gonna go down the line. So first off this mod is what got ne into Starsector and has me coming back to play. Secondly, I'm looking forward to the new ships and trying everything out. Especially if there is additional story elements added in this patch. Which is my third point is the lack of additional story line for the mod. I know it's in the works, but how you have the UAF set in the sector and why they are there is great, just waiting to see how the story line progresses. It'd be cool to have some of the officers that we have bring a new prespective in storylines in our dealings with the sector and how the UAF would view the nation's there, the REDACTED, the Abyssal, and the Threat and others. My fourth and fifth points are kinda in the same boat. Starting out, I really do wish that the early and easier bounty missions were closer to UAF systems. This maybe due to the map rework, so I don't know if it's possible to set a light year limit. Going back to an earlier point, it would be cool to see Mei Yu have a couple of story like missions saying she needs to see the new threats to the sector in order adapt UAF weapons and doctrine to those threats. Or new missions considering the UAF is on the doorstep of the Abyss. Definitely looking forward to more of the Tilted Dagger line if possible and more interactions with our favorite characters you've created. No idea how to implement the last one. But finally, thank you for this gift of a mod! Love the work and hope my rambling helps.

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梅铖 周 · January 22, 2026

For example, we get a missile battlecruiser named after the Empress. Can the Empress become its captain later? (Like another missile battlecruiser and its named captain. Oh, and speaking of that ship, I have a love-hate relationship with it. Its tactical nuclear missiles often help me tear through enemy lines, but they also devastate friendly forces. Sometimes it even crashes into the blast radius of a nuclear missile and sinks itself.) And what about the ultimate battleship named Noveria? Will she also get her own dedicated captain? (Just like the captain of the same name who can help Solvernia reduce DP) And there's that mysterious captain with short white hair named Mei Yu, she's my favorite character, very beautiful, but I'm not quite sure how to use her unique aviation cruiser role.

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Rand Sand · January 22, 2026

All I have to say is thank you for creating and sticking with the creation of the mod, it truly is a gem.

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GXY · January 22, 2026

IT IS A TRUE MASTERPEICE

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Mick 4740 · January 22, 2026

Only thing I ask for is continued support. This mod is the best mod I've ever played with in any game. I never have a playthrough without it, EVER. Keep it up dude.

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merka buy · January 22, 2026

I believe theres nothing to say, you do an amazing job and this mod is probably in the top 10. So not anything specific other than keep being awesome.

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Cimbri · January 22, 2026

Ditto to this! Looking forward to seeing the new designs and the new writing in the upcoming patch! Keep burning bright!