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CodeLikeMe

@CodeLikeMe
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Character Randomization (Hair) - UE4 Tutorials #370
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to randomize/customize the character so that I can make the characters look different upto some extent even though I am using the same character models r
Feb 29, 2020 0 1
Retargeting Mixamo Characters in unreal engine - UE4 Tutorials #368
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to import a new female character to be used as a civilian in my project. And I already have another civilian character that I already setup an animation
Feb 26, 2020 0 1
Project Files - Pedestrians AI & Road
Feb 26, 2020 0
Spawning pedestrians along the road - UE4 Tutorials #367
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to fix some of the issues I have in the dynamic pedestrian spawning system. sometimes, I get an infinite loop error and breaks the game. I am going to de
Feb 25, 2020 0 1
Spawning pedestrians along the road - UE4 Tutorials #366
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going dynamically spawn pedestrians along the road. after spawning them, they will start walking on the road back and forth along the road continuously. #CodeL
Feb 23, 2020 0 1
Pedestrian NPCs - UE4 Tutorials #366
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to implement an AI NPC character who can follow roads. *In my level, there is a village near the beach area and there is a temple in the top of the islan
Feb 20, 2020 0 1
Unreal Third person Shooter #39 - AI Sight Perception
Jan 21, 2020 0
Civilian AI - Run Away From Danger - UE4 Tutorials #344
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, we are going to improve our civilian AI to show more awareness about the surrounding. If the civilian AI character see another character with an equipped weapon, civilians will stop regular schedule and start running a
Jan 17, 2020 0 1
Civilian AI - Working Area - UE4 Tutorials #343
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In the farming/working AI system we have developed for the civilian characters in last episode, the character doesn't know about the boundary of the farmland. SO, sometimes, he can work even outside the boundary/ fence of the
Jan 14, 2020 0 1
Civilian AI - Farming - UE4 Tutorials #342
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, I am going to make the civilian AI to make the farmers work on farm. They will walk around there farmland and do some farming work. The working location will be random inside the farm and the work they perfor
Jan 12, 2020 0 1
Project Files Update - Civilian & Farm
Jan 9, 2020 0
Civilian AI - Behavior Tree - UE4 Tutorials #339
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Character model download : https://www.patreon.com/posts/32893655 Today, i am going to start implementing the civilian AI for my game. First, I will create an AIController class caled AI_Civilian and then I'll create a behavi
Jan 7, 2020 0 1
Civilian Character - Movement Blendspace - UE4 Tutorials #338
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Character model download : https://www.patreon.com/posts/32893655 Today, i am going to start implementing the civilian/npc character for my game. The first step is, I am going to download idle, walk and run animations for the
Jan 6, 2020 0 1