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CodeLikeMe

@CodeLikeMe
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Unreal Engine 5.5 Substrate Materials - Palantir
Dec 1, 2024 0
Hologram Material in Unreal
Apr 13, 2024 0
Unreal Engine 5 Electric Field Material
Jul 7, 2023 0
Unreal Engine 5 - Simple Fluid Flow Simulation
Dec 12, 2022 0
Unreal Engine 5 - Iridescent Oil Surface Material
Dec 11, 2022 0
Unreal Engine 5 - Niagara Plasma Globe Effect
Nov 18, 2022 0
Unreal Engine 5 - Electric Material
Nov 16, 2022 0
Unreal Engine 5 - Outline Effect Part 2 - Improvements
Aug 1, 2022 0
Unreal Engine 5 - Outline Effect
Jul 31, 2022 0
Unreal Engine Portal Material
Mar 18, 2022 0
Landscape Deformation in Unreal Engine II - Snow Deformation
Nov 30, 2020 0
Unreal Camera at water level split view
Sep 13, 2020 0
Unreal Night Sky - UE4 Tutorials #376
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am trying to restore my day and night system with the new unreal skyatmosphere system. But as It doesn't have stars, I started to modify the system. Here is the progress I
Mar 8, 2020 0 1
Blending Rocks & Land - UE4 Tutorials #360
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am continuing to work on blending the rock textures with the landscape textures. This time, i am trying to match the landscape rock layer texture color with the r
Feb 9, 2020 0 1
[Failed Attempt] Blending Rocks & Land - UE4 Tutorials #359
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I was trying to blend the rock texture with the landscape textures by modifying the rock material to render grass on the top side. But it I couldn't make it work up
Feb 9, 2020 0 1
Unreal Landscape Sea Level - UE4 Tutorials #352
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Last time in our unreal engine open world game, we created a water body in our game world. Today, I am going to show you how to automatically apply a different material layer to the landscape to represent the wetness and the
Jan 29, 2020 0 1
Unreal Water Material Part IV - Water Waves - UE4 Tutorials #351
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In the water material we are developing in unreal engine 4, for the open world game, Today, I am going to add water waves. In the shore, the water will go inland and retreat, continuously just like ocean waves. As the waves m
Jan 29, 2020 0
Unreal Water Material Part III - Water Foams - UE4 Tutorials #350
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In the water material we are developing in unreal engine 4, for the open world game, Today, I am going to find a way to add foams. Foams would appear on any place where the water collide with any other mesh including foliage
Jan 29, 2020 0 1
Project Files - Ocean Shader
Jan 25, 2020 0
Unreal Water Material Part II - Blending Water Edge with Land - UE4 Tutorials #349
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In the water material we developed in last episode, the edge of the water surface where it overlap with the landscape or any other object, we can see a very clear seam, which doesn't blend at all. This make it look very artif
Jan 23, 2020 0 1
Unreal Water Material Part 1 - UE4 Tutorials #348
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I am going to create a water material from scratch to be used for the lake I am working on my open world level. It would be a translucent material with ripple effects where the ripple size, speed, water color and many
Jan 23, 2020 0 1
Wet Surface Near Water - UE4 Tutorials #324
Material Code : https://www.patreon.com/posts/32195142 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I am going to make a new material for the object near the water level to look wet. The wetness will be maximum at the water level and it will fade away and become
Dec 9, 2019 0 1
Material - Wet level
Dec 8, 2019 0
Unreal Grass Growing - UE4 Tutorials #306
In this episode, I am going to create a grass growing effect for my grass type I have populated in the world using grass output node in landscape material. This method will be working on even ifyou have placed the grass using foliage tool or just as static meshes. either way this will work. #CodeLik
Nov 8, 2019 0 1
Unreal Grass Color Blending with Landscape II - UE4 Tutorials #304
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, i am going to continue with blending grass color with the landscape color in the distance. This time, I am going to do some modifications to the grass material so that in the distance, the grass color will be blended o
Nov 2, 2019 0 1
Unreal Grass Color Blending with Landscape I - UE4 Tutorials #303
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I am going to find out a way to blend the color of the grass and the landscape. We cannot afford to have grass on a long distance in the landscape due to performance limitations. Therefore, we have to cutout grass at s
Nov 2, 2019 0 1
Open World Project Files - Materials Update
Nov 1, 2019 0
Unreal Third Person Shooter #24 - Bullet Hole Decal Materials
Oct 28, 2019 0
Unreal Directional Global Wind - Bending trees according to the wind II
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In the last episode, I made the tree bark bend according to the wind direction, but leaves didn't remain attached to the wind as the trees bends, Today, I am going to address that issue. I have already implemented grass react
Oct 24, 2019 0
Unreal Directional Global Wind - Bending trees according to the wind I
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, I am going to implement a way to bend trees according to the wind power and direction. I have already implemented grass reactions for wind direction. But it is not complete if bigger trees don't react to wind
Oct 24, 2019 0 1
Unreal Stylized Landscape Textures - UE4 Tutorials #297
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, I am going to create and add stylized landscape textures to the landscape I am working on unreal engine 4. There will be 2 main textures that represent soil area and the grassy area of the landscape. I have a
Oct 24, 2019 0 1
Unreal Directional Grass Wind - UE4 Tutorials #296
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code I have already implemented a directional wind system for the stylized grass material I am working on in unreal engine 4 open world game. In this system, based on the direction of the wind, grass blades will bend. And today, I
Oct 24, 2019 0 1
Unreal Directional Grass Wind - UE4 Tutorials #295
In this episode, I am going to implement a directional wind system for the stylized grass material I am working on in unreal engine 4 open world game. #CodeLikeMe #unrealengine #ue4 Unreal Directional Grass Wind - UE4 Tutorials #295 (YouTube)
Oct 18, 2019 0 1
Unreal Stylized Grass Material - UE4 Tutorials #294
In this episode, I am going to create a stylized looking grass material for the grass meshes that i have used on my stylized landscape. Here, I am going to focus on color of the glass blades to match with a more stylized theme. After that, I am going to add a directional wind system for the grass. #
Oct 18, 2019 0 1
Unreal Stylized Landscape Material - Grass Output - UE4 Tutorials #293
In this episode, I am going to continue working on the stylized landscape material.I have used 2 colors for the landscape where 1 color represents the soild color and the other represent grassy areas. I have blended these colors together on the ground with a noise texture to get random grass and soi
Oct 18, 2019 0 1
Unreal Stylized Landscape Material - Distance Based Color Blending - UE4 Tutorials #292
In this episode, I am going to continue working on the stylized landscape material.I have used 2 colors for the landscape where 1 color represents the soild color and the other represent grassy areas. I have blended these colors together on the ground with a noise texture to get random grass and soi
Oct 18, 2019 0 1
Cel Shaded Grass material with directional wind
Oct 13, 2019 0
Easy Outline Rendering Material
Oct 10, 2019 0
Unreal Cel Shading - Distance Shadows - UE4 Tutorials #287
Shader FIle : https://www.patreon.com/posts/cel-shading-post-30545258 Today I am going to work on sky rendering in my cel shading post process material I have implemented in unreal engine 4. The fog and the sky rendering has some issues as the fog color is applied over the sky. I am going to fix it
Oct 9, 2019 0 1
Unreal Cel Shading - Distance Shadows - UE4 Tutorials #287
Shader FIle : https://www.patreon.com/posts/cel-shading-post-30545258 In the current implementation of the cel shading post process material i have developed inunreal engine 4, I have noticed some shortcomings in shadow rendering in distance objects vs closer range objects. if i optimize the materia
Oct 8, 2019 0 1
Unreal Cel Shading- UE4 Tutorials #286
In this episode, I am going to implement a cel shading post process material in unreal engine 4. For this shader, I am going to use post process input0, diffuse color and scene depth inputs. No texture changes are required to get the desired toon shaded look on existing 3d models as the effect is do
Oct 7, 2019 0 1
Cel shading - post process materiel
Oct 6, 2019 0
Code Snippet - Detection Meter Material
Jul 23, 2019 0
Unreal Burning Materials - UE4 Tutorials #191
In this episode, I am going to implement a burning material. This material will be used to show burning marks on characters and other objects when hit by fire arrows to show burning effect. Unreal Burning Materials - UE4 Tutorials #191 (YouTube)
Jul 20, 2019 0 1
Code Snippets - Frozen Character Material and Textures
Jul 11, 2019 0