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Unreal Inventory Widget - Changing Button Texture at run-time - UE4 Tutorials #206
Unreal Inventory Widget - Changing Button Texture at run-time - UE4 Tutorials #206 (YouTube)
Aug 13, 2019 0 1
Unreal Inventory Widget - Resource Buttons - UE4 Tutorials #205
Unreal Inventory Widget - Resource Buttons - UE4 Tutorials #205 (YouTube)
Aug 13, 2019 0 1
Unreal Inventory Widget - Updating resource counters - UE4 Tutorials #204
Today, I am going to work on dynamically updating resource counters in my inventory widget/menu. When I collect resources in the game, the amount of each resource will be aded to the inventory and player can see the updated values in the inventory menu. Unreal Inventory Widget - Updating resource co
Aug 11, 2019 0 1
Unreal Inventory Widget - UE4 Tutorials #203
Today, I am going to do some refactoring and fix some issue to re structure the architecture of my game developing with unreal engine 4. The reason to do that was, initially I only had 3 resource types and later I had to integrate more resource types. So, I had to do some changes to support that. Un
Aug 10, 2019 0 1
Unreal Inventory Widget - UE4 Tutorials #202
Today, I am going to start implementing the inventory widget for the game I am developing with unreal engine 4. First part would show you how to add resource counters and how to open the inventory menu or widget when player press tab key and remove it when tab is pressed again Unreal Inventory Widge
Aug 9, 2019 0 1
Unreal Treasure Chest - UE4 Tutorials #201
Today, I am going to implement a treasure chest or a loot crate for my game I am working Unreal Treasure Chest - UE4 Tutorials #201 (YouTube)
Aug 8, 2019 0 1
Unreal Resource Gathering - New Resource types - UE4 Tutorials #200
Previously I added arrows as a resource type and gave the character ability to pick up arrows in the game i have been developing with unreal engine 4. Now, I am going to show you how to create a new resource type and make a collectible blueprint by extending the BP_Resource blueprint I have already
Aug 6, 2019 0 1
Unreal engine floating text - UE4 Tutorials #199
Today, I am going to add some floating text to show details about the resource I gathered in the inventory system I g. For example, when I collect some arrows, a floating text will appear saying 5 x Arrows so I can see 5 arrows have been added to my inventory. Same technique can be used to show dama
Aug 6, 2019 0 1
Unreal Inventory System - Resource Gathering - UE4 Tutorials #198
In this episode, I am going to add an inventory to my character. This inventory will keep all the details about the resources collected by the character including arrows, elements, raw materials...etc. The resource amount will be kept in a map or a dictionary data structure in unreal blueprints wher
Aug 6, 2019 0 1
Unreal Inventory System - Pick Up Arrows - UE4 Tutorials #197
Today, I am going to start implementing resource gathering part for my game developed with unreal engine 4. There will be quivers of arrows scattered in the world and when player go near one of them, "Collect Arrows (E)" notification will appear. Unreal Inventory System - Pick Up Arrows - UE4 Tutori
Jul 28, 2019 0 1
Unreal Inventory System - Updating Resource Counters - UE4 Tutorials #196
In my game I am working on unreal engine 4, I can consume resources that I have in my inventory. For example, I can consume fire elements in the inventory and shoot fire arrows. When I do this, my resource counters in the inventory should be updated to reflect the resource consumption. I am going to
Jul 28, 2019 0 1
Unreal Inventory System - Resource Counters - UE4 Tutorials #195
In this episode, I am going to add resource counters to the hud of my game developed with unreal engine 4. The resources or the collectible elements in my game would be fire, poison and frost. The amount available in each type of the resource will be added to the hud widget blueprint. Unreal Invento
Jul 28, 2019 0 1

