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August 14, 2019

Horse camera and Toggle Input

I got couple of complains regarding the horse and I have missed the part where i add a camera and toggle input events. so here are some screenshots to help you out.
horse camera input



toggle input is implemented through BPI_player_input interface
Horse toggle input 


toggle input player


Hope this helps, let me know if you got further problems on this. 

Comments (8)

C
CodeLikeMe · November 27, 2019

Horse blueprint is included in this release. https://www.patreon.com/posts/25369340

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Dirk Peeters · November 27, 2019

thx, i yesterday per mistake deleted my character, so i had to start over but this time i forgot something and it was not working anymore. the only problem i had was that the montage was not played, i had to take the rider mesh and add two extra noces that set the anim mode and the clip. btw hows the baby doing.

D
Dirk Peeters · November 26, 2019

were does this code go? i not using your complete tutorial only the riding part and all is on one character no child classes and a horse. i'm following the guide but i get confused to were this goes.

T
TeemArt · August 14, 2019

And I cant connect variable Rider on Actor node in Toggle Input, it say "Character object reference is not compatible with BPI_Player interface.

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TeemArt · August 14, 2019

Ty, but I have a trouble ((( After dismount my character stay in air, and camera look around mount

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CodeLikeMe · August 14, 2019

@TeamArt, oh I am sorry, it should be corrected as BPI_player_input. Not through bpi character

M
Mary E. Glass · August 14, 2019

Thank you very much!

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TeemArt · August 14, 2019

Big thx. But I have a question. On Event Toggle Input I see "From BPI_Player input". Toggle input create in BPI_Character, yes?