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July 20, 2019

Unreal Explosion Reaction on foliage - UE4 Tutorials #193

Today, I am going to implement a way to make the foliage in my game react to the explosions such that they will be moved away from the explosion origin for a moment and then return to usual place. This will simulate the impact of the shock wave of the explosion on foliage. This is not a particle based shockwave implementation, I am going to implement this with materials and material collection parameters in unreal engine 4.

Unreal Explosion Reaction on foliage - UE4 Tutorials #193 (YouTube)

Comments (6)

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CodeLikeMe · July 23, 2019

Yes. I thought you already are

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Dylon · July 22, 2019

do i have to be a patreon?

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CodeLikeMe · July 22, 2019

download the latest project files, those animations are there

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Dylon · July 22, 2019

im just talking about the pull back animation i cant find that anywhere

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CodeLikeMe · July 22, 2019

what did you mean how? you can drag and drop static meshes and skeletol meshes to unreal content browser to import. I have shown how to do that in previous episodes, so I think i haven;t shown that here

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Dylon · July 21, 2019

how do u get the bow, arrow and quiver static mesh as well as the aimations for the bow