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February 8, 2019

UE4 Stealth Takedown III - UE4 Open World Tutorials #90

Now we have implemented the notification part and killing part of the takedown system in unreal engine 4. THis time, I am going to extend the system in such a way, when the enemy character is on alert mode, player would not be able to takedown the enemy. I am going to do this by checking the alert state of the enemy AI controller.

UE4 Stealth Takedown III - UE4 Open World Tutorials #90 (YouTube)