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January 7, 2019

Unreal Melee Combat - Attacking Nearest Enemy - UE4 Open World Tutorials #65

In this tutorial, I am going to implement a method to attack the nearest enemy. In this case, player is not locked onto any of the enemy characters and when the player press the attack button, the player character will trace the objects around him and get the closest enemy character. Then quickly rotates towards him while launching the attack. 

#UnrealEngine #UE4 #Tutorials

Unreal Melee Combat - Attacking Nearest Enemy - UE4 Open World Tutorials #65 (YouTube)

Comments (8)

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Nick Scarratt · January 8, 2019

I loved the environment topics you covered in the early videos On landscape and grass.👏👏👏

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Nick Scarratt · January 8, 2019

A dynamic weather system with days, nights and seasons would be awsome to see at some point.

C
CodeLikeMe · January 8, 2019

I have already implemented dynamic weather, seasons and time. But I will revisit that topic after the combat

A
Artyum · January 7, 2019

I know you are more on the combat/NPC thing, but i think a weather management system would be nice to cover up ! Like how to manage snow, rain ...

C
CodeLikeMe · January 8, 2019

Yes. Let's revisit that topic again after Combat

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Artyum · January 7, 2019

Keep going to good work bro !

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Nick Scarratt · January 7, 2019

Your tutorials are the best i have seen in a long time you explain everything so clearly.

C
CodeLikeMe · January 8, 2019

Thank you