Unreal Melee Combat - Fighting Blendspace - UE4 Open World Tutorials #61
In this #tutorial, I'm going to implement a fighting blendspace into the character of the melee combat system we are working on with unreal engine. When the character equip a weapon, it will go to the fighting mode and the character movement animations will be changed by blending a separate blendspace which defines character movement animations.
Unreal Melee Combat - Fighting Blendspace - UE4 Open World Tutorials #61 (YouTube)
Comments (4)
Oof, I just the quality isn't that good on youtube so you can't see the words very well (or at least I can't). Also, I'm using UE4.24 for this, so that might be another reason that the animation isn't working.
can you send your project, only include the character, not the landscape or any other assets. send me a personal message,
Side Note: I didn't add in an equip animation yet because I need to retarget first.
I'm having trouble with my project when it comes to this. I know I'm close, but there seems to be a little detail I'm missing and I can't find it. My project animation has a crouch mode and standing mode (for both normal and holding a sword) and I want to use all four. I set up four blendspaces for this, and I tried figuring out how to accomplish this since you only did 3, so I think my fault lies in there somewhere, but I'm not sure. I'm not entirely sure how to fix this, so I made a small video of what I did. https://youtu.be/B4CB9_hhzqk
