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January 6, 2019

Unreal Engine Procedural Nature Seasons

This is a demonstration of the dynamic nature seasons system we developed so far. We have implemented seasonal color changes, tree leaves reduction in fall and snow cover in the winter, snow melting and growing leaves back in the spring. This works seamlessly in the run time of the #game. we have yet to implement snow particles and other effects.

Unreal Engine Procedural Nature Seasons (YouTube)