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January 6, 2019

Unreal Procedural Foliage - Automatically Placing Trees - UE4 Open World Tutorials #27

In This episode, I'll explain how to place foliage (Trees and rocks) in #unreal engine all over the world based on rules like ground slope and, or height. For example, we can allow one type of trees only in the sea level based on a simple rule defined using the allowed height range. Similarly, we can use rules for ground slope as well. Also, I'll explain the growth parameters and other properties which can be used to control the growth of the foliage types in the world.

Unreal Procedural Foliage - Automatically Placing Trees - UE4 Open World Tutorials #27 (YouTube)

Comments (4)

b
bestgj · January 25, 2020

Think You

b
bestgj · January 25, 2020

Where are the grass and tree resource packages used? Links to the unrealengine.com/marketplace

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bestgj · January 25, 2020

Which of the shopping malls is the grass and tree resource package used? Is there a link?

C
CodeLikeMe · January 25, 2020

You can get the grass mesh from project files.