January 6, 2019
Unreal Moon Phases - UE4 Open World Tutorials #23
In this #tutorial, I'll show you how to implement phases of the moon within the skysphere material in #unreal engine 4. we have already added the moon to the default unreal skysphere material in previous episode. This time, let's implement a method to simulate phases of the moon controlled by a material parameter.
Comments (3)
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CriSio · July 12, 2020
And when I put phase in MI for example on 0.01 moon is gone
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CriSio · July 11, 2020
Hey, ihave problem with add phase. I added darkmoon but when I clamp in texture 2 boxes my moon is divide on two parts. Somebody know what can I do with this? I working exactly with tutorial but I think is something missed in tutorial
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CodeLikeMe · July 11, 2020
Could you share a screen shot
