💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
January 6, 2019

Unreal Dynamic weather - Change sky cloud level - UE4 Open World Tutorials #19

This is the 19th episode of #unreal open world #tutorial series. In this episode, i'll explain how to dynamically change the cloud level of the sky. This is a part of dynamic weather system we are working on. As the rain is about to fall, the cloud level of the sky should be increased and after rain is stopped, cloud level should return to normal. I'll drive this system by manipulating cloud opacity parameter of the BP_SkySPhere with few material modifications.

Unreal Dynamic weather - Change sky cloud level - UE4 Open World Tutorials #19 (YouTube)

Comments (5)

D
Double Bit · September 26, 2020

yes, that fixed it. Thanks for your help in getting the none reference fixed!

D
Double Bit · September 26, 2020

I am getting "Accessed None trying to read property Sky" in the weather controller, but the varible type is correct for sky, and it compiles, any thoughts?

C
CodeLikeMe · September 26, 2020

You have to assign skysphere into that variable in the details panel after selecting the weather controller

T
Trevor Hill · March 9, 2020

I got it working. I missed something small but vital in the tutorial. It took me ages to find it! Thank you for replying so quickly though!

C
CodeLikeMe · March 9, 2020

No. I don't think so. But why don't you download my project and compare