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January 6, 2019

World Machine to Unreal Workflow - UE4 Open World Tutorials #8

This is part 8 of the tutorial series I am doing on how to create an open world game with unreal engine. 


In this episode, i'll explain how to create a landscape in #unreal with a heightmap file exported from world machine. Heightmap will be generated using an advanced perlin noise, a terrace node combined with an erosion effect. Output file will be written into RAW16 format. This heightmap will be imported into unreal engine and create a landscape with that. 


For the heightmap file and other explanations, refer to my blog article:

 https://gamedevsl.blogspot.com/2018/11/world-machine-to-unreal-engine-ue4-open.html 

World Machine to Unreal Workflow - UE4 Open World Tutorials #8 (YouTube)

Comments (2)

C
CodeLikeMe · June 21, 2019

link was wrong, I corrected it. https://gamedevsl.blogspot.com/2018/11/world-machine-to-unreal-engine-ue4-open.html

N
Nicolas Gonzalez · June 21, 2019

i cant access the blog post to download the map?