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June 28, 2019

Be Gentle

Hey team,

This is the roughest rough cut I've ever shown you. It's missing almost all of the graphics and titles, the script needs revisions, and there several chunks with no footage. But I haven't released anything since March and, when I got through this first pass, I wanted to show it to you. Not solely out of guilt (though that's definitely in the mix) but also because it feels good to share something again.

There's a long way to go so don't expect a finished edit til next month! I'll do an update post soon with some ideas for getting caught up. Thank you all for your patience.

Cheers,

-I

Comments (20)

F
FoxQuirk · July 6, 2019

"Shush! We are trying to have a conversation" 🤭

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JUNE GUTS · July 4, 2019

this video (which has come out since you've posted this) is also about genre. good watch https://www.youtube.com/watch?v=vKvXDw0G1tQ

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Bradley Thomas · July 1, 2019

Yaaaay you are back!

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Heather Elliott · July 1, 2019

I'm curious, why you didn't use schemas (as it is definded in psychology)? A good way of showing the continuum of a schema is already out there (I assume). Or if not you can always use the color schema of our society ala xkcd(https://blog.xkcd.com/2010/05/03/color-survey-results/) or even other societies (https://www.sapiens.org/language/color-perception/).

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Ian Danskin · July 1, 2019

use them... for what?

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Corinne Burr · June 29, 2019

Im super excited to see the final cut of this! It actually got me thinking about a conversation i just had with a friend, talking about Critical Role and this “genre?” Of live action role playing podcasts, whatever these things are, because to a certain extent, the genre of these sorts of stories is unable to be determined, because the plot hasn't fully played out and perhaps hasn't been fully defined at all yet. Obviously if the world is D&D theres a high fantasy element, but that is hardly the defining characteristic. But, because the story is being written, so to speak, on the fly, the cues one could normally take from the genre are not present, or at the very least, harder to locate. Characters can die, and with them, the urgency to resolve their hanging plot threads does as well. Because the results of dramatic moments often comes down to chance, its like it loses cohesion with any sort of predefined genre. I dont know if any of that made sense but the latter portion of your video strongly reminded me of my discussion. Thanks for your work, it always makes me think about things in new ways!

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Kyle Thayer · June 28, 2019

Great video! The comments on how genre are a lens to view fiction through remind me of Borges' short story / fictional essay, "Pierre Menard Author of the Quixote." In the essay, a modern author (Menard) manages to write identical words and paragraphs as Miguel de Cervantes did in Don Quixote. But simply by having a different author write the exact same words, those words mean something different, and "The contrast in style is also vivid. The archaic style of Menard—quite foreign, after all—suffers from a certain affectation. Not so that of his forerunner, who handles with ease the current Spanish of his time." You can read it here: http://raley.english.ucsb.edu/wp-content/Engl10/Pierre-Menard.pdf

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Ian Danskin · June 28, 2019

thanx!

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KafkaLovesYou · June 28, 2019

Content is pretty great, but you gotta re-record the VO. It's EU-thy-phro, not eu-THY-phro... :P

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Ian Danskin · June 28, 2019

heck

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vander · June 28, 2019

i'm so ready. This is channeling a 'Tomatoes' energy, and I love it. can't wait!

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Stephi Anne-with-an-E · June 28, 2019

This is a completely inconsequential nitpick, but is that how Euthyphro is pronounced? I always heard it with the emphasis on the first syllable, rather than the second. Anyway, as far as what actually matters, great video, looking forward to the final version. This might be unrealistic (it looks like there are at least a couple dozen), but it'd be great if the description included the games featured in the footage, there are a few I didn't recognize that looked really interesting.

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Ian Danskin · June 28, 2019

That is apparently *not* how Euthyphro is pronounced! And, yeah, I'll be labeling all the games when I do titles.

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SulaMoon · June 28, 2019

Ah, another video that is shaping up to be amazing, man, I wish I had more money to give you Out of curiosity: did you ever got in contact with fandom and fanfic? It has a whole different way to categorizing genres, which.. fit surprisingly well here too. I.. uh I need to spend some time on this now

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Ian Danskin · June 28, 2019

Say more right now!

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Peter Benzoni · June 28, 2019

This is really, really good. My one critique is that the transition from exploring the definition of genre as exploration of mechanics to the evaluating genre as our relationship to the mechanics is a bit choppy. Still, i absolutely adored it, especially the second half, the love you have for the video and the genre really shines through.

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Peter Benzoni · June 28, 2019

This is really, really good. My one critique is that the transition from exploring the definition of genre as exploration of mechanics to the evaluating genre as our relationship to the mechanics is a bit choppy. Still, i absolutely adored it, especially the second half, the love you have for the video and the genre really shines through.

s
saden · June 28, 2019

Before even watching, I'm just gonna say - Don't sweat it! I'm sure practically all of us understand needing a break sometimes for personal reasons and will trust you in always eventually delivering absolutely top-notch content that we should all be thankful for in the first place. It's ok. Much love and take care ❤

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Sam · June 28, 2019

I don't care how rough it is, I am ALWAYS ready for more Innuendo Studios content. Thank you for sharing! This series on adventure games is how I got into your channel in the first place. It gives me a warm and fuzzy feeling to see it continued once more. :)

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Hank Pan · June 28, 2019

This is really insightful work!