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July 9, 2018

UPDATE 1.8.1.1

Hi guys!

The small update that we have prepared is ready for download.

Now we are working on a new household system and getting ready for the city's changes. In order not to be bored waiting, we made some changes and edits to the existing work.

MINI GAME in Breeding

  • Added additional control on the keyboard (WASD and Arrows)

  • Experience in the mini-game now depends on the level of endurance of both colonists and not fixed as it was before.

  • There is also a chance to get a bonus of experience on that, too, are influenced by the skills of the colonists. This experience goes to both colonists.

FILTERS
Added skill filters. These filters work according to the principle of filter operation by level.

LAUNCHER
We are continuing to work on changing the city. For this reason, the old version of the launcher is changed. When launching the launcher, you should receive a message about the appearance of a new version. If you have not seen this message and the game has stopped running, then download the new version yourself.

We also corrected several errors and defects you found.
At the moment, that's all.

Have a nice day. See you.

Comments (56)

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John P Craig · July 28, 2018

is there a way to actually breed and develop purebred mutants ? or is that reward just there to reward effort ?

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PANDORIUM · July 28, 2018

No. Thoroughbred mutants can not be. Only hybrids of different genes.

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Silvercrystalct · July 15, 2018

When people were asking about nationality, I believe they meant in regards to selling human colonists you are asked for specific nationalities, such as Asian with Black Hair, European with Blond hair, African with Brown hair and so-on. its already a hidden stat and people would like it displayed. As far as difficulty implementing it on humans who had one or two hybrid parents it could be something added onto the genetics like a marker: so lets say we had a 100% human female, who is Asian. had both Asian parents, she is bread to a Sirians, all of those children and their descendants would carry the Asian marker, if any of those children (when adult) mated with anything else (but for the sake of example lets say that mate had African from a human parent or grandparent) and the resulting child was human, in appearance, there would be a 50% chance of the human being Asian and 50% of it being African. Any children of that offspring would have both the Asian and African tags. ... you could also make it so after say 2-5 generations with out an infusion of new human DNA from a ethnic group that hybrid line would loose the race marker and any human children it produces will default to the ethnic marker from the other parent, if neither parent has a marker then the resulting offspring could not be human. (100% humans would never loose their markers, and it would also affect breeding as a half-Asian half African would be more likely to have a Asian child with a Asian, a African with a African, and if the other parent was European the chances would be like 25% Asian 25% African and 50% European for the resulting offspring) just some food for though for the future.

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PANDORIUM · July 17, 2018

Genes matter in our system. But after the hybrid appears, it can not be called an Asian or an African.

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phoenix241 · July 15, 2018

I'm having trouble telling the difference between asians and europeans, esp. on the females. It would help to have it written somewhere so I don't accidentally give away all my asians on a "brown hair" quest and then can't do the "asians" quest.

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PANDORIUM · July 15, 2018

During the quest only those colonists that are needed for the quest are displayed. Do not go wrong :) As for the nationality, I already wrote in the last post. There are some problems.

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xxxxx · July 14, 2018

Hi! Tell, please, how fuck Marine(your assistant) in the ass?

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PANDORIUM · July 14, 2018

At the moment it is not implemented :(

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Manual Blast · July 14, 2018

Finally got around to trying the fertilization mini-game. It's one of the most dreadful mini-games i've ever played. Having to sit and wait a minute for the cum meter to build up to try again is just tedious as well.

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PANDORIUM · July 14, 2018

Passage of a mini-game is not necessary for fertilization. :)

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phoenix241 · July 14, 2018

I've just joined as a patreon. I have the free version installed. Will I need to download a new launcher or will the game update itself when I get the patreon code?

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PANDORIUM · July 14, 2018

No need to download something new. Activate your code in the main game menu and restart the game again. The launcher will download the new files. The code has been sent to your e-mail. Also check the spam folder.

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fred evans · July 13, 2018

so i downloaded the game and air but all i get its an eternal loading screen did i do something wrong?

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PANDORIUM · July 13, 2018

run as admin?

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Markos Tsavdaris · July 12, 2018

Hi. When you I get the Nightclub? Do I have to reach a certain point in game?

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PANDORIUM · July 13, 2018

No. You do not have to reach a certain point. The club is a separate service pack. And this is a very big update. At the moment there is a lot of other work :)

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Murgatron · July 12, 2018

So, I'm probably a bit odd, breeding for appearance over skill... but after a while I've noticed that the Asian and African skin tones appear to have restrictions on hair and eye color. Like... They are only ever black or brown (with maybe a pink or orange dye job). I know it might be weird to have a dark skin tone with blonde hair, but I knew a 1/4 japanese girl with blond hair and green eyes and she was super pretty. I also think a dark auburn could look nice on the African skintone. Could we get more variety with those? Not new assets, just make more of the current ones available to them.

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PANDORIUM · July 12, 2018

Yes, of course you are right. I'll add more options later. At the moment I'm working on a city and a household. We also need to add sex poses to hybrids;)

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Dariel · July 12, 2018

Question. How come it's so hard to breed quality? I got more than a few colonists at breeding and mining stats to 10, but the offspring is all subpar thats no better than the starting parent stats (it seems)... Basically i am trying to get all rounder humans, but neither of the 3 stats transfer...

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Canadieh · July 12, 2018

all rounder stats are almost impossible to breed for atm, you'll max out at like 14/14/14 offspring at best. To get beyond 14 in a given stat for offspring you need the parents to have about 25 in the given stat, and to get offspring with 25 in a given stat the parents need about 55. Best to breed colonists specializing in a specific stat atm.

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DarkRooster · July 11, 2018

Oh and thank you for the filters... They Rock

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PANDORIUM · July 12, 2018

Thank you.

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DarkRooster · July 11, 2018

Why have you been ratcheting up this fatige mechanic you so desparatly want to implement. It seems every patch you put out you increase its effect. As if by doing it slowly nobody will notice. Stop for the love of god. Why did you even implement it in the first place. Not only is it redundent but it is not FUN! Having a 12 Endurance 13 Fecundity femle fail all of her attempts with a 13 Endurance 21 Fecundty male that has only breed with one other female is rediculous and NOT FUN. This is just one example. It happens with every single breeding pair. I get between 4 and 10 breeds out of males that have over 20 in endurance every time. It does nothing but piss your player base off. Why did you come up with this in the first place. Did you roll out of bed one day and think it was a good idea without putting any more thought into it. Or do you actually have a reason game play wise. Getting fatiuged from breeding multiple times DOES NOT LOWER your fertility. So stop with that explanation already. Since small/new colonies wont even notice this mechanic I can only assume you are actively targetting older larger colonies. WHY?? Please explain yourself. And do not tell us its because we were getting 100% success rates on breeding because everyone here knows for a fact that never happened. Why you even tried to use that explenation earlier when everyone lost thier shit over this the first time was insulting. Please Please just stop with this fatigue mechanic.

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PANDORIUM · July 12, 2018

Thanks for the feedback.

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Jim Witherspoon · July 11, 2018

Hi guys, downloaded the latest version, shows I am a JetSet still no house menu to change hairstyle, etc. You verified my account is fine, any other suggestions ?

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PANDORIUM · July 11, 2018

Hey. At the Jet Set level, there is no editor.

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Athanaric_von_Caucaland · July 11, 2018

I know it's not ready yet, but, maybe with approximation, when shall be the Busines Sector ready? The answer "Soon" sounds a little frustrating...Thank you for reading.

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PANDORIUM · July 11, 2018

If you are talking about a club and a bank, then yes. they are not yet available.

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John Simpson · July 11, 2018

I re downloaded subbed seeing as hybrids are available now. Unfortunately I forgot my account information and when I put my email in it tells me email not found.

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PANDORIUM · July 11, 2018

I sent you a PM with your data.

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Bitolin · July 11, 2018

Is character creation available?

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PANDORIUM · July 11, 2018

No. At the moment this is not implemented.

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PC · July 11, 2018

Not sure if anyone has already reported this minor bug: When in Monk's sell or quest screens, his cigarette smoke animation prevents you from clicking the colonists behind it and the scroll button for scrolling down. Is there a way to make the smoke visible but not block interaction with the icon behind it?

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PANDORIUM · July 11, 2018

Hey. Thank you for message. We will correct this mistake.

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Dean · July 10, 2018

I have noticed a consistent bug when i use the filter for pregnant colonists in the breeding area. When i run out of non-pregnant colonists the left side of the interface disappears altogether making it impossible to leave the building without leaving the game. Not game breaking per se but a bit annoying nontheless

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PANDORIUM · July 11, 2018

Thank you. We will fix this.

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James Nguyen · July 10, 2018

good work keep it up.

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PANDORIUM · July 10, 2018

Thanks

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SCaron69 · July 10, 2018

Thanks for adding the skill filters. Would it be possible to add ALL the skill filters to all the hostels, like the "allocation" screen has? Sometimes I need to search for strength in the breeding hostel, for example, and that can take some time if there are hundreds of breeders.

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PANDORIUM · July 10, 2018

Hey. We added a filter where they would be convenient. A truncated version of the filters is only in the hostel. And the hostels have a cut-down version of the filters for convenience. Because we decided that hardly anyone will look for among the miners skill - Sexuality :)

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Castlerook Studios · July 9, 2018

The game is upgrading to Version 1.8.1.2, and it has been for an hour. Now, the upgrade is at 100%, but its not continuing to the game.

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PANDORIUM · July 10, 2018

Run as administrator.

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Biodome · July 9, 2018

After downloading and installing the new Launcher, the game will not advance past the second log in screen.

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PANDORIUM · July 10, 2018

Reinstall the game. Before doing this, delete the folder with the old version.

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Canadieh · July 9, 2018

played 6 minigames and the colonist xp is still 368. Can't really give feedback on a system if it doesn't actually work lol.

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PANDORIUM · July 9, 2018

Thank you. We will check.

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Gargauth · July 9, 2018

Nice uptade. There is just a little problem in the breeding area the color didn't match the righ stat. It can be confusing.

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PANDORIUM · July 9, 2018

Let's correct it. Did not replace the old files.

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Canadieh · July 9, 2018

the xp for playing the minigame is still not actually added to the colonist. Noticed this issue with the first update and it's still not working. Even if you play the minigame and win neither of the colonists you mated get any xp. It will say "colonists involved gained 5xp" but then when you look at their character sheet their xp never actually went up.

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PANDORIUM · July 9, 2018

Thank you. We will look for an error.

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SpaceEngy · July 9, 2018

Any hint on the next alien race for the game? Reptoids maybe?

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PANDORIUM · July 9, 2018

First you need to finish what you started.

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Moe_1875 · July 9, 2018

are the servers still down? I always get the message to update my launcher but it is the newest version (11.0) I was able to download.

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PANDORIUM · July 9, 2018

Check the cookies. Version 12.

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ArchAngelGabriel · July 9, 2018

the added controls and xp changes are definitely a step in the right direction to flush out this mini-game to what it could really be. But I do have a question, will the next update focus on the household as much as the last one? because the last update was a little light on content for people not in the 20$ tiers, so should we expect something similar or no? Regardless, I love the work you are doing, keep it up!

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PANDORIUM · July 9, 2018

Hey. As I said earlier, we will completely change the household. About this I create a separate post where I'll tell you what to expect in the near future.