Who is this creator?
No community tags yet.
Bonus "Stocking-Stuffer" Christmas Update - NOW LIVE FOR AVATAR+
It's that time of year once again. You deck the halls with boughs of holly, gather up all your most festive tracks in a playlist, and search across the dunes for sufficient lube to allow a "trapped" woman to slip free from a giant pot. Well, perhaps not that last one. But fear not; we have you cover
Dec 25, 2025 0 9
Development Update Blog: Troubleshooting the Shift to UE5.4
Hi all, Just a brief development update to give you an idea of where we are. Some of the new systems which we showcased in the last development blog required us to upgrade the engine to version 5.4, which we had already done at time of last posting. Since then, and as we approached our initial estim
Jul 19, 2024 0 1
Development Update - March
PSA: It has taken much longer than planned between updates due, in no small part, to my unscheduled surgery in January. As such we're going to release the update to all game access tiers simultaneously. That said we don't want to penalise our Ascended+ supporters, so there will be a chunk of exclusi
Mar 25, 2024 0 31
Public Progress Update: Current Workload
Hi all, New Year, New Updates. We're currently working on several different parts of the game at once, so that we can work towards DSS 2.0 whilst also pushing a smaller update in the meantime. There will be individual posts regarding these as we go, but for now here's the birds eye view of some of w
Jan 23, 2024 0
v5.101 Hotfix Changelog
Need to download the game and can't find the new Unreal Engine 5 Launcher? Grab the new launcher here. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fixed Fixed issues with the Footjob Scene Fixed issued with Ameni's Sex Scenes Fixed is
Dec 6, 2023 0
v0.5.10 Changelog
ADDED Added Dungeon System, including cellars, Dungeons and Tombs Added new Quest - "If It Bleeds", including the Dungeon and Kravenrook boss fight, adding new choices to "Shipwrecked Anubites" conclusion Added new Quest NPC to "Behold" - Anubite Captain now walks you through the initial part of Hei
Dec 2, 2023 0
Micro Dev Update
It has already been too long between news posts, a few people have raised it and I have to say that I agree. I tend to be the one doing these posts and, when I'm working flat out, they can fall by the wayside. I can only say that I'm sorry for not making enough time for this and that I should be doi
Nov 16, 2023 0 6
Development: Patron Progress Update
Hi All, We're currently working toward the release of the Kravenrook update, though that hides a lot of the precursor work going on behind the scenes. Roadmap We've had a lot of requests for an updated roadmap. Whilst we do have an internal one, we're now working on the visuals for a new patron-faci
Oct 3, 2023 0 7
Public Progress Update: Upcoming Update, Content & Fixes
Hey All, After our initial Unreal Engine 5 release and bug fixes we released a Public Progress Update which featured our Work-In-Progress quests and what we had planned for the next few updates. Today we're expanding on that and let you all know what to expect next and what we've been working on to
Aug 24, 2023 0 9
Development Spotlight - Genital Deformations
Some of what we're working on now won't have much of an impact until we get onto DSS 2.0, as camera control is limited and the old animations need to be upgraded to take advantage of these changes. That said we wanted to share some images of the deformation possibilities with the improved skinning a
Aug 2, 2023 0 2
Development: Public Progress Update
[PSA: THIS POST INCLUDES MINOR SPOILERS FOR "STRANDED ANUBITES". READ AT YOUR OWN RISK] Hi all, Welcome to the first of our public development progress updates. How frequently we post these will depend on precisely what we're working on at the time, but they'll be more frequent than previous updates
Jul 29, 2023 0 13
Hotfix v0.5.02 is now LIVE for ASCENDED Tier+
Fixed - an issue with Cosmetic Shrine not being interactable after completing Masquerade Fixed - an issue with Cosmetic Points not showing on the World Map after completing Masquerade Fixed - an issue with saving the game from the Pause Menu Fixed - an issue which made campfires non-interactable aft
Jul 10, 2023 0
Unreal Engine 5 Prototype Build is now LIVE for ASCENDED Tier+
Need to download the game and can't find the new Unreal Engine 5 Launcher? Grab the new launcher here. PSA: The new launcher is only for UE5 builds of the game and therefore is not accessible to Avatar tier patrons. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Jul 9, 2023 0 24
Development Update: Desert Mau
"I was in the southeast of Behid-Heq, making my way west towards the Queensroad, when I first laid eyes on a Desert Mau. I had stopped to rest in the shade of some forgotten temple, a ruin half-swallowed by the fine desert sand, when the beast sprang from the dry grass and fell upon my Aadi. Though
Jun 16, 2023 0 1
v0.3.68 is now LIVE for ASCENDED Tier+
"Of course your grace, I only wondered if... It's just that we have orders from the High Priestess and we're already short of warriors. The hills are teeming with Inquisition forces and... I see. Well perhaps we can have her back once you're finished here? I... but my orders... very well. I meant to
May 1, 2023 0 6
Development Update: The Formless
"Though I have heard it said that no untainted humans exist in Sabu, this is not entirely true. Known by the pejorative moniker of 'the Formless', the lowest social cohort of Sabu are the entirely mundane descendants of the kingdoms original people. To have no mark of ascension, even something so mi
Apr 24, 2023 0 2
v0.3.65 is now LIVE for AVATAR Tier+
Need to download the game and can't find the launcher? Grab the launcher here. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - "The manhood itself was vast, easily eclipsing that of any equine I had happened upon in my journey. Though the
Mar 11, 2023 0 5
Development Status: Full Scope & Timescale
Hi all, So we're finally ready to put some dates to our release schedule, as well as giving you a peek under the hood. This post should help explain our decision making as well as what we want to achieve with the finished game. When we started making CI there were no end of limitations we imposed on
Feb 11, 2023 0 3
Devblog: UE5 Update
Hi All, We're working on such a variety of different elements at the moment that it's very difficult to select an element to focus a dev blog on. We've decided to cover some of the world design changes and visual upgrades in this blog. Firstly we've punched up the contrast of the world. When you loo
Dec 5, 2022 0 13
UE5 Starting Zones
Hi All, This is not the UE5 development update - that's still coming later this week. This is something that the core team have been discussing today and we want to be entirely up front about; we always do our best to remain open and transparent, so this update covers a development decision we're in
Nov 21, 2022 0 1

