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VXFluff Releases
We've been working on a secondary shader to MollyVX called VXFluff, This shader focuses a bit more on speed and a moody, atmospheric tone rather than the realistic one of Molly. There isn't a direct shadowmap but instead soft path traced shadows from the sun, which circles the horizon every day. Thi
Aug 19, 2022 0 4
Latest while of updates!
Hey everyone! Been a while since we've updated this place since we usually just do updates through Discord. A small clarity update since people still get confused sometimes: To download you NEED to join the Discord server. 1. Connect your Discord account and Patreon account. To do this see this arti
May 6, 2022 0 5
MollyVX Specular Update
Finally its here! With giant thanks to Snurf and Aletheia for making this possible, MollyVX now has specular and water support. This includes multiple bounces and LabPBR emissive mapping. I really hope all that support enjoy it, and as always its a $5 donation to download <3
Oct 16, 2020 0 4
MollyVX Rewrite launch
Hello! all of last month and so far through this month I've been working on rewriting my path traced shader MollyVX, and today i think its finally okay enough to show off to people.~ This version looks a lot better than the last, with much better functions all around. There's still a lot to be worke
Jun 8, 2020 0 6
Ray traced AO in Raspberry!
Hello! Recently I've been putting a ton of work into functional ray traced ambient occlusion in my shader Raspberry~ This is still very work in progress but it looks pretty cool in my opinion (textures are disabled in these pictures for testing). As shown this works with custom models of all shapes
Jan 27, 2020 0 3

