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MollyVX Specular Update
Finally its here! With giant thanks to Snurf and Aletheia for making this possible, MollyVX now has specular and water support. This includes multiple bounces and LabPBR emissive mapping. I really hope all that support enjoy it, and as always its a $5 donation to download <3
Oct 16, 2020 0 4
Ray traced AO in Raspberry!
Hello! Recently I've been putting a ton of work into functional ray traced ambient occlusion in my shader Raspberry~ This is still very work in progress but it looks pretty cool in my opinion (textures are disabled in these pictures for testing). As shown this works with custom models of all shapes
Jan 27, 2020 0 3

