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HTH Studios

@HTHStudios
2 bookmarksindexed Sep 10, 2026updatedlast updated Oct 24, 2026importedlast imported Nov 5, 2026
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HTH Studios on Game Development and the Use of AI
I’ve had a few people come to me with questions about the current state of game development and why I’m embracing AI moving forward, and I’d like to explain things to everyone in one place. There are a lot of reasons that have led me to make this decision. I realize not everything has been clear and
Dec 6, 2024 0
What's Going On: Workload and Progress Update
Hey all, I know things have been so quiet on our end, but here's an update on the goings on here at the studio. There so much going on, but not much to actually look at, but here's a breakdown: First off, I've been working on transitioning the Flash files. What does that mean exactly? Unfortunately,
Nov 8, 2024 0 6
Alpha Team: Update and Change Log
Sep 12, 2021 0
It LIVES!
The computer is up and running, and we're already back at it. The above picture shows the old computer tower, the new computer tower, and a side-by-side comparison for size reference. Work has resumed, as can be seen in the latest Lens teaser. The progress of dismantling and assembling computers was
Feb 12, 2019 0 14
New Tiers: A Breakdown
We've had some requests to add more ways to donate through Patreon, so we've added some new tiers. Here's a breakdown of what we've added: $5 Art Stream Committee.This would offer a guaranteed 1/week stream, the content decided on through majority votes. All votes will be for the following week's sc
Oct 10, 2016 0
Zone Updates: Stone Circle Ruins
Here are some before and after shots of the new Stone Circle Ruins. These backgrounds were rendered in Unity, which has drastically improved rendering time and improves loading times. The Main Hall and Nova Beach have already seen this conversion to Unity renders.
Jul 28, 2016 0 1
Rio: Evolution
First model of Rio from about 10 years ago, next to her 2015 revision.
Apr 26, 2016 0 1
Rio 2016
A lot of small revisions have been made to Rio in late 2015/early 2016.
Apr 5, 2016 0 1