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HTH Studios on Game Development and the Use of AI
Iโve had a few people come to me with questions about the current state of game development and why Iโm embracing AI moving forward, and Iโd like to explain things to everyone in one place. There are a lot of reasons that have led me to make this decision. I realize not everything has been clear and
Dec 6, 2024 0
RLD Gold Update LIVE!
Check your Patreon inbox for links! I realize this has been a long time coming but this has been a beast of a bug hunt to get this ready for gold members. Shout out to all the Alpha Team members for helping through this process. This would have been so much harder without your help. RELEASE NOTES: R
Oct 31, 2023 0 1
Alpha Team: Full Voice Update!
Aug 10, 2023 0
6:33 16:9
Major Game Update Announcement
There have been major updates happening behind the scenes with regard to all aspects of sound! NPC Dialogue, conversations, scripted and interactive dialogue, ambient sounds, environmental events, radio stations, and much more are coming to Red Light District along with major core enhancements to th
Jul 5, 2023 0 1
Water Updates
I'm updating water shaders, textures, and dynamics in all areas of the Sapphire Islands to improve user performance. Wave patterns, weather, and tides are also planned. Swimming mechanics and many more underwater biomes and explorable areas will be coming into play later in 2023. There's so much mor
Apr 2, 2023 0 2
Breeze Island Docks Updates
I've been adding skiffs to several areas through the Sapphire Islands to accommodate fast travel. Fast Travel to Sapphire Bay, Breeze Island Docks, the Wetland Docks, and the Northern falls are planned for future updates, but the idea is there will be more going on at the docks than just fast travel
Apr 2, 2023 0 2
Sapphire Forest Update
Between Unity 2017 and Unity 2022, the entire way that terrain and detailing are handled in the engine completely changed. This offers many new and frankly better options for building up areas like forests and dense jungles without turning your GPU into a foreman grill. This will allow for more secr
Apr 2, 2023 0 1
Sapphire Islands Update
I know it seems a bit quiet here, but there's been a lot going on behind the scenes. If you're not on our Discord, come join us, because I can show progress a lot faster there than what it takes to get everything sorted into a proper post. As far as the landmass and base texturing goes, the Sapphire
Apr 2, 2023 0 1
Red Light District - Small Fix - Update 0.1b6
Minor update for Christmas. We at the studio hope you're all having a happy holiday! Check your Patreon messages for your link! Bug Fixes: Dead Dialogue for Kira/Jeanette GUI Scaling Camera Height Texture/Sprite Pop Out
Dec 26, 2022 0 2
Red Light District - Update 0.1b4
Check your Patreon message box for your link! Changes: - Dozens of small graphical tweaks to improve performance. - Scene, Movement, and Camera optimization on all scenes - Early Access to the House of Troy is now accessible! - Repaired the Z key function for Player Senses Known Bugs: - Some GUI set
Nov 24, 2022 0 2
Alpha Team: RLD Update
Nov 1, 2022 0
New Cyana 0.1f3a: Live for Gold Members
Check your Patreon messager because the latest update for New Cyana is Live! Notes: Dead ends are fixed in dialogue trees. High Tail Hall Interior Preview. Fast Travel system overhauled to include more hubs and Visitor Centers. Texture compression updates and optimization should result in better FPS
Aug 16, 2022 0
Alpha Team New Link!
Jul 4, 2022 0
Major Upgrades Behind the Scenes
I've been a bit quiet this week on account of having a lot more to do than usual. I have brought on Ryan's Bizarre Adventure through Discord for some help with C# Coding and work in Unity and they are in the process of something beyond my skill level. Bringing the games up to date on the latest vers
May 18, 2022 0
Jeannette Sprite Updates
2022 vs 2018 Sprite: There is still a LOT of work to be done on Jeanette for her other 7 angles, but the default sprite is done! I'm in the process of working on the remaining angles, the clothing for those angles, and the scripts needed to track all of the data. Picture of Sling Bikini: The code fo
Apr 27, 2022 0 3
New Cyana Pre-Alpha 0.1f2
Apr 1, 2022 0
HTH: New Cyana LIVE for Gold Members!
It's FINALLY ready for everyone to explore! Check your Patreon inbox for your link. Here's a link to the changelog for what's new for this build: New Cyana Changelog - Pre-Alpha 0.1f1 https://www.hthstudios.com/newcyanachangelog/#2-28-22 This is for PC only. Apple is making a Mac build difficult, so
Mar 1, 2022 0
New Coastline Video
Feb 20, 2022 0
Alpha Team: New Cyana Update 0.1f1
Feb 19, 2022 0
New Cyana Cave Maps WIP
Here's a look at the current Sapphire Cave area and maps. This area has been expanded by over 10x from the original cave maps. The center bottom of the second image compares the old map to the new map scale. Yes, that little brown square was the old map. What you see in the last two underground maps
Nov 17, 2021 0 4
Alpha Team Update
Nov 5, 2021 0
New Cyana WIP Updates October 21st
Fixing the last of the camera glitches relating to dialogue for a few remaining characters. Implementing one more major terrain fix before launching 0.1f. This won't take too long. I'll let y'all know how testing goes on the first area around Sapphire Bay. UPDATE: Very good results from initial test
Oct 27, 2021 0 1
New Cyana WIP Updates -- October 24
Still working on a number of performance tweaks. A recent windows update had MAJOR driver conflicts that both set me back around 5 hours AND have resulted in minor performance problems I am not addressing. During updates and performance tweaks I noticed the AQUA engine was taking a MASSIVE amount of
Oct 27, 2021 0 1
New Cyana WIP Updates -- October 20
โ 10/20/2021 All regions now have ID tags that will trigger the GPS at the top of the screen! [12:07 AM] [12:08 AM] Many areas now have additional road signs to aid with navigation! [12:08 AM] Been fighting a nasty headache today but have still managed to get additional dialogue fixes and updates do
Oct 27, 2021 0 1
New Cyana WIP Updates -- October 19
โ 10/19/2021 Just about done with lighting and sprite cleanup & detailing on all 2k sprites for NPCs! After this and dialogue cleanup we will be getting this out to @Alpha Team & @Alpha Testers! The framerate checker at the top right hand corner of the screen is going to be left on for diagnostic pu
Oct 27, 2021 0 1
Progress Report October
โ 10/18/2021 It's funny, There is an automated tool that is designed to handle all of the processes to make the full-scale New Cyana map a reality. It didn't work..... so we brute forced a solution into place over the course of a month! Alright, now to discuss what means on a more serious note: My b
Oct 27, 2021 0 1
New Cyana WIP Updates -- October Cont.
Oct 27, 2021 0
New Cyana WIP -- October
โ 10/13/2021 Making progress with New Cyana updates. The last few days have been a little slow due to a few hardware-related delays. Nothing major, replacement USB Hub is in place and working perfectly, Back on track! Work resumes tomorrow. Also, I will not be streaming tomorrow, I'm getting close t
Oct 27, 2021 0 1
New Cyana WIP Updates -- October
โ 10/10/2021 Good news! We were able to make a significant engine upgrade Behind-The-Scenes on New Cyana! This opens up more tools and better compatibility for world construction and testing. This will be handy as the map continues to increase in complexity. [10:47 PM] This has been quite a major st
Oct 27, 2021 0 1
New Cyana WIP Updates -- October
โ 10/09/2021 As much as I like the LOOK of the current build the framerate is still an issue. Taking a look at a few options to boost performance. (edited) [1:48 PM] [1:48 PM]
Oct 27, 2021 0 1
New Cyana WIP Updates -- September Cont.
โ 09/28/2021 All characters will be making the jump from 0.1e to 0.1f. No cut content due to the upscale! In addition, I am adding a LOT of additional dialogue for most of the NPC's that haven't gone active yet. [3:08 PM]@everyone All sprites are being scaled up to 2k and prepped for 4k. Additional
Oct 27, 2021 0 1
New Cyana Updates WIP -- September
โ 09/28/2021 More updates to the navigation system of New Cyana. This brings this version up to speed with the fixes made in RLD! [2:17 PM] I'm aiming to fix most if not all of the New Cyana crash/lag issues from the 0.1e version with the next update, version 0.1f. The MASSIVE map will likely result
Oct 27, 2021 0 1
New Cyana WIP Updates -- September
Production is switching from RLD to New Cyana. The plan is to switch each update between RLD, and New Cyana, with the Rio DVD in production in the background. โ 09/23/2021 Making a LOT of progress on New Cyana! Testing out major performance updates right now. Have FINALLY got terrain streaming/culli
Oct 27, 2021 0 1
Post Backlog Incoming
Sorry all, there was a miscommunication between Crow and myself about posts and I have a backlog of content to share with you. There's been a lot going on and updates on the way. All this has been posted in the announcement thread on our Discord, but it should always have been mirrored here. This sh
Oct 27, 2021 0
RLD Live for Gold Members!
Everyone! Check your Patreon messages, because all gold member tiers and up have a link for RLD in Unity! It's been a long road to get here, but it's finally ready for you to explore. Keep in mind this is only the beginning. There are more updates in the works and everything is really coming togethe
Sep 19, 2021 0 1
Alpha Team: Update and Change Log
Sep 12, 2021 0
Alpha Team: Link Update and Bug Fixes
Aug 24, 2021 0
Alpha Team: RLD Pre-Alpha Live!
Aug 22, 2021 0
Anne Update Preview: WIP Teaser
Here is a WIP teaser video for Anne's scene featuring new sounds, controller updates, and fully revised animation! By popular demand, the car makes noise the harder you go! Video Tier folks -- look forward to a longer cut of this video in a later post. https://www.hthstudios.com/wp-content/uploads/2
Jun 17, 2021 0
XXX Video Store Updates
Video playback in RLD is now running up to and beyond a glossy-as-all-fuck 1000 fps. I know it's completely unnecessary but I just kind of want to flex a bit. Seriously, though I would much rather have video playback take whatever we throw at it than complain the entire time like flash used to.
May 8, 2021 0 2
NPC Interactivity Update
Kira is filling in for a new character, Russel, at the XXX video while I finish his design! This will allow us to start getting more dialogue in the store sooner as well as a trigger point for the videos!
May 8, 2021 0 1
Narriatt Beach Preview
Nariatt beach is the furthest you can go In the current 0.1e build. Even then the area is limited to prism ridge by way of a load screen. The New Overworld Map of New Cyana is completely accessible, soon you can walk from Nariatt Beach to any other point on the island.
May 8, 2021 0 2
Sapphire Monument Comparison
A quick look at the current version of the Sapphire monument (0.1e) and the brand new redesign (0.1f). The side-by-side makes the improvements more obvious imo. If you're wondering what happened to the mountain, I had to put that there because otherwise, the draw distance would fuck everything up. A
Apr 18, 2021 0 1
Detailing Sapphire Bay
I've been making a lot of progress in Unity and it's coming together really well. This is a better look at the new Sapphire Bay. Now with Waterfalls! Structures are getting restored! With the addition of some new details, this area will soon be ready for NPCs!
Apr 18, 2021 0 3
New Cyana Overworld Map: Terrain Preview
Mar 25, 2021 0
New Cyana: Progress Report: Area Test
There are BIG changes coming for New Cyana in the next update. I know it has been a very long time since we addressed the New Cyana/High Tail Hall project, but a LOT of work had to be completed behind the scenes regarding the code and functionality of several new tools that aided tremendously in the
Mar 25, 2021 0
MASSIVE updates in the works for High Tail Hall: New Cyana
The overworld map for New Cyana is FINALLY starting to take shape. This is a major overhaul to the area maps you are currently using in version 0.1e and will eliminate area loading screens entirely (Think more like Skyrim compared to Half Life 2) Be aware that we are making RAPID progress on this ma
Mar 24, 2021 0 4
Red Light District Mini Progress Video
Feb 23, 2021 0
Red Light District Pre-Alpha 0.1a
Feb 15, 2020 0
Crissy RLD Unity Sprite Rotation WIP
A look at the result of the work done over the past few streams getting Crissy ready for the RLD Unity release. She will have a tail before launch, I swear! :) Crissy 2.5D Sprite Preview (YouTube)
May 3, 2019 0
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