KoD plans for 14.2
Hey everyone, hope everyone enjoyed the shop orc and tavern stuff.
This is what we're looking at next as filler:
A bad-end of Sabia getting captured by several orcs from a neighbouring tribe. The general outline currently (which may change as it gets worked on) is Sabia gets captured by orcs, and knocked out. She wakes up in a tent with orcs she does not know. She overhears them discussion how Grok og Dar let her run around too long. Thinking that she knows how to deal with orcs now, and that this is just another stepping stone to overcome, Sabia will approach them, and quickly be put in her place and realize that these orcs are not at all as reasonable as any in Grok og Dar.
We will have some choices included to navigate Sabia's capture and events. This will primarily be a sub oriented plotline - there will be dialogue/prose/etc for dom Sabia, but she will not be dominating anyone. Currently the end result will be one of three things:
meek, accepting
still-resisting
fun mystery outcome
I'm hoping to include a lot of the different outfits in the panels system and including a lot more dynamic play with the panels for this.
Technical stuff: Christmas is coming up, and that's going to put a limit on when we can work up to. The first segment I'd like to have out before end of December. For that to happen, everything needs to be written and finalized by the 16th of December. I'll do my best to do that and have Sabia's capture, and introduction into the new scenario (+ some scenes done, of course) completed by then so Nds can compile and build the client.
As always, we recommend hopping on our discord if you'd like to give feedback and comments - we are readily available there almost all the time.
A big thanks to everyone for their patience and support!
Comments (2)
sounds good, look forward to it
Will the Sabia captured scenario be a short one or a longer branching story kind of thing? And will we see Sub-Sabia ever return to her Mistress Bris to work in the tents?
