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January 30, 2017

KoD Preview: Combat

We've been dancing around the combat system for a little while now, hinting at how it's different, so this week it's finally time to explain what role direct combat will play in Kingdom of Deception.

Though warfare will play a major role in the game, we wanted to place more of the focus on the broader aspects. Therefore, we didn't want to have a conventional combat system. The end result will still include fights at key moments, but there won't be a major gameplay aspect of grinding levels. We want the fights to have a little more weight, whether they're stressing Sabia's difficulties in the camp or key duels in the plot.

Accordingly, the system is set up for one-on-one fights. It focuses more on strategy than tactics, though we hope to increase the tactical aspects as the game goes on.

Your main tool in battles is your selection of skills. At the beginning, you have nothing but "Attack" and "Defend" - but the core idea of the system is that these options will keep expanding. Each item of equipment Sabia is wearing has the potential to grant her a new skill or replace an old one.

For example, if Sabia is using a magical sword, she might have two attack skills, one that is stonger against magic-using opponents. But both might be inferior to the brute force of a different sword, so you'll choose your equipment situationally. Armor and accessories can grant skills too, though they'd tend to be different kinds.

You'll see the beginnings of this system in the first release, but this is one of the pieces of the game we hope to build on over time.

 Back next week with another update!

Comments (27)

T
Thundras · February 19, 2017

R.I.P. Update? :c

A
ADC AI · February 20, 2017

I think so

A
ADC AI · February 15, 2017

Nothing yet :/

H
Hreinn Games · February 16, 2017

Expect an update this weekend!

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Undead63 · February 10, 2017

I wish that i wasn't a lazy college student/future bum so i could pledge and become a patron... oh well i'm still excited even if i can't see it.

J
J · February 11, 2017

Same, used to be a patron and then had to buy books :c

T
Thundras · February 10, 2017

"Before too long" Oh snap, demo soon?! :D

H
Hreinn Games · February 10, 2017

Don't get TOO excited, our official statement is still that it's difficult to give an exact date. But we're feeling positive, as more and more of the first version is in a finalized state with each build.

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Erwin · February 9, 2017

New update is Patron only? That must mean it's REALLY fun and special. Eeeeee. ... What? Can't a man be excited for lewdness, even if he can't see it?

H
Hreinn Games · February 9, 2017

You'll be able to see the outfits before too long, though!

A
ADC AI · February 8, 2017

New update is for patrons only.... :/

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Thundras · February 8, 2017

So I guess the new update is for patreons only, aww man :(

T
The Scyle · February 8, 2017

Hello, I just found you and decided to 'start in small' with just 1$. I was curious, how many month will it roughly be until we can see the first gameplay footage (or try it out ourselfes) of the new game? Or is that only for higher tier patrons?

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Hreinn Games · February 9, 2017

Hi, thanks for supporting us! It's difficult to give an exact estimate, but we're working on finishing up pieces now, so we hope to get you a large playable chunk of game in decent time. Higher tier patrons will get the first chance to try the game, but everyone will get to play it after that!

E
Erwin · February 7, 2017

Something fun and special in the works? Eeeeeee. *Jumps around like a little girl.*

T
Thundras · February 5, 2017

Are week updates now on Monday? No~~

H
Hreinn Games · February 6, 2017

There's not always a specific day - in this case, we have something fun in the works. So look forward to it!

T
Thundras · January 31, 2017

So it'll be something of the sorts of what Ariadne did for the combat system? Also, will the fights, since they'll be significant for the plot or certain events, will be lenghty? And also, what about game over or Sabia and her friends getting abused if she/they lose?

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Hreinn Games · January 31, 2017

Fights arent long for what we have in the first release. As for game over after a loss, as we said earlier, it can happen in certain quests down the road, but it will be contextualised.

D
Decanter · January 30, 2017

But can we fuck the magical sword? Just kidding. It sounds like a potentially fun system.

D
Dal · January 30, 2017

We need this feature

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Undead63 · January 30, 2017

I know that this is off-topic quetion but can we fuck with Monsters? Like in Noxian Nights for taming them to fight for you?

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Undead63 · January 30, 2017

Also is there Beastiality in there? Cuz i fucking loved Horse Stable scenes in NN!

D
Dal · January 30, 2017

Does losing a battle lead to a Game Over screen (maybe with related ero-artwork) or will it have consequence?

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Hreinn Games · January 30, 2017

Depends on the context, so some do others do not.We really dont have grind and monster encounters like in rpg maker, so grind is very minimal or it is just a quest you need to do, so depending on that it can have different outcomes.

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Erwin · January 30, 2017

Sounds neat. Question: Are all the battle skills combat and magic oriented or will there be any... sexually related skills?

H
Hreinn Games · January 30, 2017

No sex-related skills in the first update, and they wouldn't be useful in normal combat based on the world we've set up. But there could be a place for this too, in certain situations. It's something we'll think about as we get feedback.