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SrBilyon

@srbilyon
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0:22
(Only took Patreon forever to allow direct video uploads)
(Also meant to upload these here with a small blog post but the Unity stuff happened as well, maybe Ill talk about that later lol) ((Also I'm writing it a second time because Patreon's autosave feature apparently gave up on this post 30 minutes in so I'm rewriting it as two posts)) Firstly, wanted t
Oct 5, 2023 0 131
Dev Interview and Humble Announcement Trailer
I went to Burbank a couple of months ago and did an interview with Justin Woodward to talk about Breeze and stuff, along with showing off our publisher announcement! Watch me survive an interview! Breeze in the Clouds: Dev Interview and Announcement Trailer | Humble Games (YouTube)
May 21, 2023 0 1
Breeze in the Clouds - Gameplay Teaser (2021)
We've been excited to show this off! Check out our new teaser! Remember when I mentioned in the last blog post about it being hard to show stuff last month? Yeah, this was the reason! We were a part of the MIX livestream today, which showcased over 80+ games over 3 hours! We we're the second to last
Nov 13, 2021 0 1
Dev Log #9.5
Well, since you still can't upload multiple videos on Patreon, I'm doing this ;) I posted it on twitter a week ago and forgot to do so here, so here you go for those who didn't see it! I also wanted to mention that due to feedback from both my dev peers (as well as the team themselves), we'll be tak
Jun 27, 2021 0 2
Mini Devlog - #21
Yeah... so this was an animation heavy month for us, though we did manage to get some AI stuff done as well. Not showing all that off cause it's like, boring State Machine and behavior tree related things.... I lied, I did a video this time (lol). The video in this post mostly demonstrates some basi
May 1, 2021 0 3
Dev Log #6
It’s been a while! (Well, a few weeks I suppose?). First and foremost, I hope everyone is doing alright. It is strange to fathom how long quarantine has been, and the adaptions that have had to be made to adjust to the current “normal”. There's definitely a LOT going on right now in the world on top
May 31, 2020 0 19
Dev Log #4
So, I spent almost 2 months prepping for a Kickstarter after being given the idea from a stranger I met at a local convention, and it ended up getting funded in 22 hours. Edit (You might actually want to see the kickstarter): http://kickstarter.breezethegame.com/ (Okay… if that’s not the most clickb
Nov 30, 2019 0 17
I did an Interview?!
I sat down with Jonathan Wedge and did an interview! Listen in as I ramble on about my inspirations for Breeze, a bit about the project's history, and see how *cough* rusty *cough* I was at Smash Bros that day! BearBoy x Breeze in the Clouds | Interview (YouTube)
May 9, 2019 0 1
Dev Log #2 - April 30, 2019
So, it's been a productive couple of weeks! I got some rather disappointing news that might affect my productivity for a while, but gonna keep truckin' along as much as I can.Anyway, here's the current change log since the last dev update! I also wanted to start doing some videos as I think that the
May 1, 2019 0
Mini Devlog - #9
Well, last week was a busy week! Let’s get started Accomplishments this week: I ended up having to rewrite a lot of the input code. This was mostly due to how I was handling presses vs holds (which I may or may not even use too much). I needed to decide how to handle determine what's a button hold v
Feb 27, 2019 0 3
Mini Devlog - #7
This was a bit of an unplanned code clean-up week! As I was setting up/connecting remaining gameplay features to buttons, I found that some related (and unrelated) code made things little tricky, so I decided to refactor some systems. I also managed to get some neat things implemented in the process
Feb 2, 2019 0 8