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Breeze in the Clouds - "Official" Announcement Trailer
Well! You've probably seen this by now if you've followed other channels, but we've dropped a publisher announcement trailer a couple of days ago! My notifications and mentions have been destroyed over the last couple of days for sure, but the reception and congrats have been wonderful! I've been ho
May 21, 2023 0 2
Animation Showcase #1
Figured I could probably try something out here! Consider these types of posts as stocking stuffers between Devlogs (and because I didn't want to make the last devlog any longer than it already was). Demonstrated above are various animations in various stages: Roughs: Rough keys drawn with a foundat
May 21, 2022 0 11
DevLog #11
It’s been a while since I did one of these larger devlogs. As of writing this, I actually had to go back and check the last one to really process what all has gone on since then! *checks* Yeah... so the last one was back in October! Might be best if I bullet some highlights for myself (and as a pree
May 21, 2022 0 43
Breeze in the Clouds - Gameplay Teaser (2021)
We've been excited to show this off! Check out our new teaser! Remember when I mentioned in the last blog post about it being hard to show stuff last month? Yeah, this was the reason! We were a part of the MIX livestream today, which showcased over 80+ games over 3 hours! We we're the second to last
Nov 13, 2021 0 1
Dev Log - #10
Yeah... so everything we worked on this month has been [spoiler after spoiler], so this next update was bound to be tricky ~ Fortunately, I have a few things I can show. Starting off, we're finishing up a deadline [today], and have a Build worth showing to Humble ~ (for context, see Devlog #8). It's
Oct 31, 2021 0 24
Dev Log #9
It's been a very busy few months as the team worked hard to meet some internal deadlines! Because of all this extra work, we've managed to really tighten up in a lot of areas, especially on the animation clean front, as well as making some game design changes as we started to look at how to balance
Jun 27, 2021 0 13
Mini Devlog - #19
Business as usual! Firstly, we managed to gain a UI designer to help us, Cocefi! We managed to get a lot of UI designs and elements conceptualized pretty quickly, but I don't want to spoil the fun until they are finished and implemented, but here are some thumbnail's that we went through. Next, the
Dec 1, 2020 0 17
Mini Devlog - #17
Hey y'all! Sorry for not having many updates this month! I've actually had a lot of personal things come up this month that took up a great deal of my time,. Fortunately, mostly all of it was positive (albeit, still stressful), and some not as positive, but things there have been getting better. In
Jul 28, 2020 0 10
The Brooding Artisan
Ready to give Sodo's theme a listen? Well here you go! This tune has some very interesting development, and we definitely experimented some! Big Thanks to Tudd and Alan Gee for collaborating with this tune! Also, Happy Hyena Day! Art by BobbyLontra The Brooding Artisan [Breeze In The Clouds OST] by
Apr 27, 2020 0 2
WOW, Halfway through January already?
Hello guys! Nearly halfway through January and my head is ready to explode due to the busy few weeks (both personal and Breeze related). Holidays, Kickstarter, some changes at my job, dental mishaps (still can't feel my tongue, something called paraesthesia?), and Ring Fit... Currently, I'm dealing
Jan 14, 2020 0 6
Merry Christmas and Happy Holidays
Dec 25, 2019 0
Mini Devlog - #15
Hey everyone! Hectic month, but plenty of progress. Seeing how I have a 3 day weekend, I figured I'd get another post out of the way! This month, we've been focusing on quite a few things. Background Development In the last devlog, I included a mock up of the sprites against a background. Well, I ha
Aug 31, 2019 0 20
Mini Devlog - #3
Another Devlog already! I had a pretty productive weekend, and wanted to give you all an idea of the amount of work that I can pull off when I forfeit social activity and other human things from time to time ;) I haven't done a game jam in a while, and also had a lot of things "Breeze code" related
Oct 30, 2018 0 3
Sodo's Idle Animation
Sodo's Idle animation by Piti! This is an animated version of the idle sprite image from Sodo's reveal post.
Aug 14, 2018 0 1
Character Reveal: Sodo
“Yo… I’m Sodo…” Sodo is a pretty chill hyena, and one of the more laid-back members of the Criterion Crew. He prefers to get his work done without having to deal with all of stressful stuff that can come from being in a team. He represents the pollutant, Sulfur Dioxide. Sodo reluctantly follows dire
Aug 11, 2018 0

