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DevLog #11
It’s been a while since I did one of these larger devlogs. As of writing this, I actually had to go back and check the last one to really process what all has gone on since then! *checks* Yeah... so the last one was back in October! Might be best if I bullet some highlights for myself (and as a pree
May 21, 2022 0 43
Dev Log #9
It's been a very busy few months as the team worked hard to meet some internal deadlines! Because of all this extra work, we've managed to really tighten up in a lot of areas, especially on the animation clean front, as well as making some game design changes as we started to look at how to balance
Jun 27, 2021 0 13
Mini Devlog - #22
Maybe one day, Patreon will allow me to embed multiple video clips into a single post, but until that day, I will be able to cheat and make multiple devlogs in one day ~ Anywho, another new background? A train? Who let a raggoon on a train? (it's not illegal or anything, it's just, why would you let
May 1, 2021 0 2
Mini Devlog - #21
Yeah... so this was an animation heavy month for us, though we did manage to get some AI stuff done as well. Not showing all that off cause it's like, boring State Machine and behavior tree related things.... I lied, I did a video this time (lol). The video in this post mostly demonstrates some basi
May 1, 2021 0 3
Mini Devlog - #18
Another productive month for sure! Though, a lot of the work was really tedious project management stuff, but very important nonetheless. I feel like I've been neglecting the mini devlogs as of late, though mostly due to some tasks taking up a lot of time, as well as me having my hands way past full
Oct 26, 2020 0 4
Dev Log #5
As many of you know, I was invited to attend TFF (Texas Furry Fiesta) this year and did a showing of some of the game’s current progress, as well as showcase some art and merch. Quite honestly, this wasn’t in my plans at all for the year, but I'm glad to have been a part of it! The Demo’s Scope Give
Mar 5, 2020 0 30
Mini Devlog - #15
Hey everyone! Hectic month, but plenty of progress. Seeing how I have a 3 day weekend, I figured I'd get another post out of the way! This month, we've been focusing on quite a few things. Background Development In the last devlog, I included a mock up of the sprites against a background. Well, I ha
Aug 31, 2019 0 20
Dev Log #3
Alrighty (I've been abusing Mini dev logs for a while so... time for another journal!) So this post was a little delayed. Discordians know already, but my laptop decided that it hates me and the GPU died, so I had to send it out for repair. Meanwhile, I kinda messed up my Window's partition on my de
Aug 4, 2019 0 17
Mini Devlog - #14
Ok.... so implementing irregularly shaped health/stat bars is.... something... Basically, this required some shader and texture magic to properly pull off. In the current implementation, there's 3 (well actually 4... MAYBE 5?) layers to the health bar: A background A fill for the health (there's two
Jul 15, 2019 0 9
Mini Devlog - #12
Hey! Just a quick heads-up for those that didn't already see on Discord: I'm in the process of moving, and will start moving things into my new place starting Monday! If you're lucky, I might be able to sneak in a little post at the end of next week. It's basically in the same city, so nothing too c
Jun 2, 2019 0 8
Mini Devlog - #8
I actually spent most of this week sick unfortunately :P We did manage to get some things going this week, so it wasn't a completely lost week. Accomplishments this week: Tested around with Rewired's included button remapper (Rewired is a plugin that makes handling various controllers super easy, as
Feb 12, 2019 0 2
Mini Devlog - #7
This was a bit of an unplanned code clean-up week! As I was setting up/connecting remaining gameplay features to buttons, I found that some related (and unrelated) code made things little tricky, so I decided to refactor some systems. I also managed to get some neat things implemented in the process
Feb 2, 2019 0 8
Mini Devlog - #5
Hey all! So for those that are on the Discord server, you probably know I was sick pretty much the first week or two of December :P. Shortly after that, Smash Ultimate came out (one of my favorite series of all time, and a pretty big influence for Breeze's combat), so I had the chance to play that a
Dec 16, 2018 0 3

