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More Exterior Work and New Interactive Props
I made a lot of progress on the front of the house. I modeled some new boulders and reeds. It now has it's own pond complete with a nice looking bridge and water shader that I made: [Gonna be using .gifs from now on it's much less of a pain in the ass than dropbox]. I took advantage of soft edge sha
Nov 17, 2018 0 6
Beta v0.3b
Nov 13, 2018 0
Lots of Work on Exterior
Important note for Supporters at the bottom of this dev post! Got a lot of work on the exterior and am wrapping up for an extra-early pre-release demo for next devblog. The past 4 days I spent my time sculpting cliff walls and dressing up the exterior with new props, among other things. To start off
Oct 31, 2018 0 12
Finished Interior Materials and Beginning Exterior
Oct 27, 2018 0
Beginning Virtual Reality Implementation
Very excited to share the first screens of the first pass at implementing VR. I first attempted to setup my VR environment on my Linux laptop but that proved to be fruitless since my laptop is not that powerful and I didn't want to sear my leg from the heat. So I will be working on my desktop for th
Oct 1, 2018 0 5
75% Done With Pickup Logic
I got stuck in a rut solving some more pickup logic problems. However it is finally starting to shape up and there are more new behaviors to show. There were A LOT of bugs I had to fix related to hold object permissions. Before I show a video of the new behaviors, the following images are the errors
Sep 21, 2018 0 5
Bracelet and Hand Animations.
Still working on migrating and re-animating all hand animations with the new hands. I tweaked the hands a bit since they still looked off. Hands are kind of hard. Especially while trying to figure out topology. A great way to fix weird looking hands that I learned is "go for the fingernails". 9 time
Aug 30, 2018 0 2
Finalized New Eyes and Beginning Pickup Behavior
Got a metric buttload of work done today (because it's Saturday). I put in about 9 hours of work today. I finalized her new eyes and began writing the pickup logic module yay! At last the eyes are complete. Again going from bone based deformations for pupil rotations to a shader based animation was
Aug 19, 2018 0 4
New Behaviors, Bugfixing, and Cleanup
Jul 27, 2018 0
More Kiss Logic Implementations
Jul 4, 2018 0

