MyRobot Development Part 25
Video shows the summary, text shows the technical!
This week:
Formal Map Design
Brain Rework
Ambience Graphics
Laser
Formal Map Design
This new map is the map I intend to work on for the rest of the game's development. The first thing I did was to optimize my work flow, previously I was manually placing rock assets into cave shapes. This was boring and burdensome so I opted to instead buy an asset called Digger that allows me to dig into the terrain to super easily sculpt caves and holes. I will place the rocks later when the gameplay around the new cave systems settles. So in short, gameplay first!
The map also has a small elevator that will be used for the tutorial area. It is made of grey boxes so that I can worry about the art pass later. Map development must at the moment be as fast and iterative as possible.
Brain Rework
Ambience Graphics
I'm a graphics junkie by trade so I spent a couple hours designing a simple system to capture light and environment changes when you go underground. This system blends between different ambience zones and propagates shader uniforms to all robot parts and objects in its volume.
Laser
The laser consumes more battery so be careful when using it.
Stay tuned!
Comments (3)
This is what made me love the game, theres actual adventure with your companion!
What happened to the pickup ability? It would be useful, even if is just to make the robot plug and unplug herself , would save lots of times and headaches trying to not take off the head instead
Indeed it was temporarily removed to fix for technical reasons but it will return real soon.
