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[TUTORIAL] Improving The Rainbow (Part 2)
This is the third part of the series on Iridescent Materials in Unity. The previous post showed several of the most common techniques used in shaders to reproduce the colours of the visible spectrum. This post introduces a novel approaches which results are virtually indistinguishable from the actua
Aug 8, 2017 0 2
⭳ Improving The Rainbow: Python Project
Aug 3, 2017 0
[TUTORIAL] Improving the Rainbow (Part 1)
This is the second part of the series on Iridescent Materials in Unity. In this post, I will show how it is possible to replicate the colours in the visible spectrum, without relying on a texture. This is an essential step if we want to simulate iridescent reflections correctly. Part 2. Improving th
Aug 2, 2017 0 2

