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[TUTORIAL] Improving The Rainbow (Part 2)
This is the third part of the series on Iridescent Materials in Unity. The previous post showed several of the most common techniques used in shaders to reproduce the colours of the visible spectrum. This post introduces a novel approaches which results are virtually indistinguishable from the actua
Aug 8, 2017 0 2
⭳ Improving The Rainbow: Python Project
Aug 3, 2017 0
[TUTORIAL] Positioning and Trilateration
This post shows how it is possible to find the position of an object in space, using a technique called trilateration. The traditional approach to this problem relies on three measurements only. This tutorial addresses how to it is possible to take into account more measurements to improve the preci
Mar 22, 2017 0 1
[TUTORIAL] Understanding Geographical Coordinates
This series introduces the concept of trilateration. This technique can be applied to a wide range of problems, from indoor localisation to earthquake detection. This first post provides a general introduction to the concept of geographical coordinates, and how they can be effectively manipulated. T
Mar 15, 2017 0 1
[PREVIEW] Localisation and Trilateration
Mar 13, 2017 0

