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Fast Subsurface Scattering - Part 2
This is the complete series about subsurface scattering in Unity. Part 1. Fast Subsurface Scattering in Unity Part 2. Fast Subsurface Scattering in Unity You can download the Unity package for this project here ($10+ patrons only). As always, thank you for your support.
Sep 6, 2017 0 2
[PREVIEW] Fast Subsurface Scattering
Aug 30, 2017 0
Fast Subsurface Scattering - Part 1
Most (if not all) optical phenomena that materials exhibit can be replicated by simulating how the individual rays of light propagate and interact. This approach is referred in the scientific literature as ray tracing, and it is often too computationally expensive for any real-time application. Most
Aug 30, 2017 0 2

