[TUTORIAL] LCD Display Shader Effect
http://www.alanzucconi.com/2016/05/04/lcd-shader/
When it comes to shader, is certainly true that the devil is in the detail. This is the case for
, a game which features one of the best LCD display effects I've seen in a long time (image below). This tutorial will teach you how to replicate most of its charm in Unity.

Step 1. The Pixelated Effect
Step 2. The LCD Rendering
Step 3. The Zooming Out Effect
Thank you for your time and your generous support! ♥
Comments (2)
Hi! How can I make it working with GrabPass instead of MainTex? I'm trying it 5 hours but unsuccessful...
Hey! I don't see why that shouldn't be possible! :-) I wrote about GrabPass on this post, so perhaps that might be a good starting point! <a href="http://www.alanzucconi.com/2015/07/01/vertex-and-fragment-shaders-in-unity3d/" rel="nofollow noopener" target="_blank">http://www.alanzucconi.com/2015/07/01/vertex-and-fragment-shaders-in-unity3d/</a>
